会议信息
DIS 2026: ACM Conference on Designing Interactive Systems
https://dis.acm.org/2026/
截稿日期:
2026-01-09
通知日期:
2026-03-18
会议日期:
2026-06-13
会议地点:
Singapore
CCF: c   CORE: b   QUALIS: a2   浏览: 313191   关注: 21   参加: 5

征稿
AI and Design

This area invites papers that make a design contribution to artificial intelligence. We hope to receive papers on design for AI (making AI things), design with AI (using AI to help or automate design), design of agents and robots (such as their social presence), responsible design of AI, and implications of AI on design and its necessary regulations. Contributions may include resources, methods, and tools for design; AI artifacts and systems; first-person experiences of designing with or for AI; conceptual frameworks for combining design knowledge and AI; empirical studies of design with a sensitivity for human needs and AI capabilities. Contributions to this subcommittee should aim to develop durable knowledge about AI and design. In general, contributions should tell us something about how AI can be used for design or about how designers use AI that will stand up even as AI capabilities improve. Many papers that authors consider submitting to this subcommittee will also be a match to one of the other subcommittees. As a guide, we suggest you submit papers to this subcommittee when the paper makes an equal contribution to Design and to AI or in cases where reviewers need a deep background in both design and AI.

Example Papers

    Jeff Huang, Rui-Jie Yew, and Suresh Venkatasubramanian. 2025. Copyrighting Generative AI Co-Creations. In Proceedings of the 2025 ACM Designing Interactive Systems Conference, 1156–1164. https://doi.org/10.1145/3715336.3735683
    Hauke Sandhaus, Qiuquan Gu, Maria Teresa Parreira, and Wendy Ju. 2025. Co-Designing with Transformers: Unpacking the Complex Role of GenAI in Interactive System Design Education. In Proceedings of the 2025 ACM Designing Interactive Systems Conference, 1228–1243. https://doi.org/10.1145/3715336.3735805
    Martin Lindrup, Rune Møberg Jacobsen, Joel Wester, Niels van Berkel, Dimitrios Raptis, and Peter Axel Nielsen. 2025. Prompt Machine: A Tangible Generative AI Tool for Supporting Children’s Learning and Literacy. In Proceedings of the 2025 ACM Designing Interactive Systems Conference, 489–505. https://doi.org/10.1145/3715336.3735673
    Imke Grabe and Tom Jenkins. 2025. Hidden Layer Interaction: A Technique to Explore the Material of Generative AI. In Proceedings of the 2025 ACM Designing Interactive Systems Conference, 1913–1927. https://doi.org/10.1145/3715336.3735437
    Savvas Petridis, Michael Terry, and Carrie J Cai. 2024. PromptInfuser: How Tightly Coupling AI and UI Design Impacts Designers’ Workflows. In Proceedings of the 2024 ACM Designing Interactive Systems Conference, 743–756. https://doi.org/10.1145/3643834.3661613
    Macy Takaffoli, Sijia Li, and Ville Mäkelä. 2024. Generative AI in User Experience Design and Research: How Do UX Practitioners, Teams, and Companies Use GenAI in Industry? In Proceedings of the 2024 ACM Designing Interactive Systems Conference, 1579–1593. https://doi.org/10.1145/3643834.3660720

Artifacts and Systems

This subcommittee invites papers that design, evaluate, and/or reflect on artifacts and interactive systems. Such artifacts and systems can be designed using a wide range of materials and technologies (e.g., digital, tangible/physical user interfaces, fabrication methods, AR/VR). We encourage papers that expand our understanding of meaningful interactions (e.g., sensing and actuation, unconventional interactions) and how they can be designed to contribute to specific outcomes (e.g., sustainable, equitable, or resilient futures). We call for projects that address different aspects of designing objects, systems, and spaces including but not limited to discussing the material, temporal, and/or spatial aspects of design. We encourage a reflection on the evolution of artifacts and systems, including the considerations and choices that shaped the work, especially where these connect to evaluation, deployment insights, or experiences of how the artifact or system performs and is taken up in context.

Example Papers

    Sujay Shalawadi, Christopher Getschmann, Niels van Berkel, and Florian Echtler. 2024. Manual, Hybrid, and Automatic Privacy Covers for Smart Home Cameras. In Proceedings of the 2024 ACM Designing Interactive Systems Conference 3453–3470. https://doi.org/10.1145/3643834.3661569
    Nadine Wagener, Arne Kiesewetter, Leon Reicherts, Paweł W. Woźniak, Johannes Schöning, Yvonne Rogers, and Jasmin Niess. 2024. MoodShaper: A Virtual Reality Experience to Support Managing Negative Emotions. In Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2286–2304. https://doi.org/10.1145/3643834.3661570
    Xiyun Hu, Dizhi Ma, Fengming He, Zhengzhe Zhu, Shao-Kang Hsia, Chenfei Zhu, Ziyi Liu, and Karthik Ramani. 2025. GesPrompt: Leveraging Co-Speech Gestures to Augment LLM-Based Interaction in Virtual Reality. In Proceedings of the 2025 ACM Designing Interactive Systems Conference, 59–80. https://doi.org/10.1145/3715336.3735769
    Yingjie Chang, Junyu Chen, Yilong Lin, Xuesong Zhang, and Seungwoo Je. 2025. HapticWings: Enhancing the Experience of Extra Wing Motions in Virtual Reality through Dynamic 2D Weight Shifting. In Proceedings of the 2025 ACM Designing Interactive Systems Conference, 15–27. https://doi.org/10.1145/3715336.3735755
    Samuelle Bourgault, Li-Yi Wei, Jennifer Jacobs, and Rubaiat Habib Kazi. 2025. Narrative Motion Blocks: Combining Direct Manipulation and Natural Language Interactions for Animation Creation. In Proceedings of the 2025 ACM Designing Interactive Systems Conference, 1366–1386. https://doi.org/10.1145/3715336.3735766

Critical Computing and Design Theory

This area invites papers on the topics of critical computing, design theory, and their overlap. Critical computing encompasses the reimagination as well as analysis and critique of technologies in the world—i.e., the political, ethical, and societal dimensions of computing and the interactive systems we create. Design theory encompasses knowledge around critical-reflective design and research practice. We welcome epistemologically pluralistic approaches, spanning disciplines, theories, and methods, including those that question or confront technological progress. The area seeks papers that explore and expand the relationships among design inquiry, politics, aesthetics, ethics, ontologies, pragmatism, craft, and epistemics.

Example Papers

    Rob Comber, Cecilia Järdemar, Freddy Tsimba, Nadia Campo Woytuk, Akshata Murdeshwar, and Serge Lunyanga. 2025. Designing with Decolonial Intent: Towards a Decolonial Archive in Resistance to Epistemicide. In Proceedings of the 2025 ACM Designing Interactive Systems Conference, 884–898. https://doi.org/10.1145/3715336.3735739
    Brett A. Halperin, William Rhodes, Kai Leshne, Afroditi Psarra, and Daniela Rosner. 2024. Resistive Threads: Electronic Streetwear as Social Movement Material. In Designing Interactive Systems Conference, 69–85. https://doi.org/10.1145/3643834.3661537
    Udayan Tandon, Lilly Irani, Sarah E Fox, and Vera Khovanskaya. 2025. Can Smartness Fail? The Charisma of High Tech as Class Politics. In Proceedings of the 2025 ACM Designing Interactive Systems Conference, 982–998. https://doi.org/10.1145/3715336.3735732
    Anh-Ton Tran and Carl Disalvo. 2024. Counting Up: Designing Agonistic Data Collection in the Court Room. In Designing Interactive Systems Conference, 3257–3271. https://doi.org/10.1145/3643834.3661616
    Christine T. Wolf, Mariam Asad, and Lynn S. Dombrowski. 2022. Designing within Capitalism. In Designing Interactive Systems Conference, 439–453. https://doi.org/10.1145/3532106.3533559

Design Methods and Processes

This area invites papers that document, innovate, and advance the methods, approaches, and processes used in interaction design, UX design, and service design across industry, academia, and the public sector. We are particularly interested in methodological contributions that push the boundaries of current practice, exploring new scales, audiences, and contexts for design. This includes innovative methods that enable designers to address complex, multi-layered problems, engage with underrepresented or hard-to-reach communities, and adapt to diverse, evolving technological landscapes.

Example Papers

    Ceylan Beşevli, Lei Gao, Narsimlu Kemsaram, Giada Brianza, Orestis Georgiou, Sriram Subramanian, and Marianna Obrist. 2025. SONARIOS: A Design Futuring-Driven Exploration of Acoustophoresis. In Proceedings of the 2025 ACM Designing Interactive Systems Conference, 740–753. https://doi.org/10.1145/3715336.3735775
    Long-Jing Hsu, Janice Bays, Manasi Swaminathan, Weslie Khoo, Hiroki Sato, Kyrie Jig Amon, Sathvika Dobbala, Min Min Thant, Alex Foster, Kate Tsui, Philip B. Stafford, David Crandall, and Selma Sabanovic. 2025. Research as Care: A Reflection on Incorporating the Ethics of Care in Design Research with People Living with Dementia. In Proceedings of the 2025 ACM Designing Interactive Systems Conference, 3013–3027. https://doi.org/10.1145/3715336.3735678
    Claudia Núñez-Pacheco, Pedro Sanches, and Jorge Olivares-Retamal. 2025. Searching for the Words that “Feel Right”: Resonating with our Bodies and Felt Senses Through Haiku and Large Language Models (LLMs). In Proceedings of the 2025 ACM Designing Interactive Systems Conference, 2901–2915. https://doi.org/10.1145/3715336.3735751
    Yuqi Wang, Sirui Wang, Shiman Zhang, Kexue Fu, Michelle Lui, and Ray Lc. 2025. From Temporal to Spatial: Designing Spatialized Interactions with Segmented-audios in Immersive Environments for Active Engagement with Performing Arts Intangible Cultural Heritage. In Proceedings of the 2025 ACM Designing Interactive Systems Conference, 3292–3312. https://doi.org/10.1145/3715336.3735787

Research through Design

We invite contributions relating to the Research through Design family of approaches, including:

    Practice-Based Design Research
    Speculative or Critical Design & Design Fiction
    Material Experimentation and Fabrication
    Emerging design approaches such as Regeneration/Unmaking/More-Than-Human
    Other related design-led research practices such as soma design, slow design, piratical perspectives and mischievous tinkering

Our emphasis is on the ‘through’ part of design. We welcome papers that tell the full story not as a quest to problem solve but as a journey, with the focus on continuous learning and reflexive practices. Submissions to this subcommittee are likely to build on or contribute to the methods and theories of RtD. We also welcome submissions that question, critique, and are transgressive towards RtD itself. Submissions may sit anywhere on a spectrum between polished, functional, and finished prototypes, through to experimental, failed, or unconventional design explorations.

Example Papers

    Joseph La Delfa, Rachael Garrett, Airi Lampinen, and Kristina Höök. 2024. Articulating Mechanical Sympathy for Somaesthetic Human-Machine Relations. In Proceedings of the 2024 ACM Designing Interactive Systems Conference, 3336–3353. https://doi.org/10.1145/3643834.3661514
    William Odom, Samuel Barnett, Nico Brand, Minyoung Yoo, Henry Lin, and Jordan White. 2024. Negotiating Conceptual and Practical Frictions in Making the Capra Short Film: Extending a Research through Design Artifact with Video. In Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2866–2881. https://doi.org/10.1145/3643834.3660739
    Jayne Wallace, Kyle Montague, Trevor Duncan, Luís P. Carvalho, Nantia Koulidou, Jamie Mahoney, Kellie Morrissey, Claire Craig, Linnea Iris Groot, Shaun Lawson, Patrick Olivier, Julie Trueman, and Helen Fisher. 2020. ReFind: Design, Lived Experience and Ongoingness in Bereavement. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 1–12. https://doi.org/10.1145/3313831.3376531
    William Gaver, Peter Gall Krogh, Andy Boucher, and David Chatting. 2022. Emergence as a Feature of Practice-based Design Research. In Proceedings of the 2022 ACM Designing Interactive Systems Conference. https://doi.org/10.1145/3532106.3533524
    Audrey Desjardins, Jena McWhirter, Justin Petelka, Chandler Simon, Yuna Shin, Ruby K Peven, and Philbert Widjaja. 2023. On the Making of Alternative Data Encounters: The Odd Interpreters. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, Article 155, 1–20. https://doi.org/10.1145/3544548.3581323
    Kiersten Hay, Abigail C Durrant, Shema Tariq, Lynne Coventry, and Helen Anderson. 2024. Zineography: A Community-Based Research-through-Design Method of Zine Making for Unequal Contexts. In Proceedings of the 13th Nordic Conference on Human-Computer Interaction, Article 54, 1–17. https://doi.org/10.1145/3679318.3685390
    We also encourage authors to take a look at and be inspired by the whole RtD conference proceedings: https://researchthroughdesign.org/2017/proceedings/index.html
最后更新 Dou Sun 在 2026-01-03
最佳论文
时间最佳论文
2025Copyrighting Generative AI Co-Creations
2025Domestic Cultures of Plant Care: A Moss Terrarium Probe
2025HapticWings: Enhancing the Experience of Extra Wing Motions in Virtual Reality through Dynamic 2D Weight Shifting
2025Narrative Motion Blocks: Combining Direct Manipulation and Natural Language Interactions for Animation Creation
2025Prompt Machine: A Tangible Generative AI Tool for Supporting Children's Learning and Literacy
2025SONARIOS: A Design Futuring-Driven Exploration of Acoustophoresis
2025Teenagers and the Data Economy: Understanding Their Dreams, Desires and Anxieties with Metaphor Workbooks
2025"Pray For Green, Play For Green": Integrating Religion into Climate Change Serious Games
2024A Retrospective Autoethnography Documenting Dance Learning Through Data Physicalisations
2024Articulating Mechanical Sympathy for Somaesthetic Human-Machine Relations
2024Counting Up: Designing Agonistic Data Collection in the Court Room
2024Crip Reflections on Designing with Plants: Intersecting Disability Theory, Chronic Illness, and More-than-Human Design
2024Design Bookkeeping: Making Practice Intelligible through a Managerial Lens
2024Participation in Data Donation: Co-Creative, Collaborative, and Contributory Engagements with Athletes and their Intimate Data
2024Porous by Design: How Childcare Platforms Impact Worker Personhood, Safety, and Connection
2024Responding to Generative AI Technologies with Research-through-Design: The Ryelands AI Lab as an Exploratory Study
2024The Undertable: A Design Remake of the Mediated Body
2023When is a Tool a Tool? User Perceptions of System Agency in Human-AI Co-Creative Drawing
2023Beyond Audio: Towards a Design Space of Headphones as a Site for Interaction and Sensing
2023Design Values in Action: Toward a Theory of Value Dilution
2023Flourishing in the Everyday: Moving Beyond Damage-Centered Design in HCI for BIPOC Communities
2023Participatory Noticing through Photovoice: Engaging Arts- and Community-Based Approaches in Design Research
2023Scaffolding Ethics-Focused Methods for Practice Resonance
2023Tactful Feminist Sensing: Designing for Touching Vaginal Fluids
2023Attachment-Informed Design: Digital Interventions That Build Self-Worth, Relationships, and Community in Support of Mental Health
2020Visualizing Personal Rhythms: A Critical Visual Analysis of Mental Health in Flux
2020Visualizing the Climate Impact of Dietary Choice through a Shared Data Sculpture
2020Evaluating Design Fiction: The Right Tool for the Job
2020A Wizard of Oz Study on Passengers' Experiences of a Robo-Taxi Service in Real-Life Settings
2020InsideOut: Towards an Understanding of Designing Playful Experiences with Imaging Capsules
2020What Kind of Work Do "Asshole Designers" Create? Describing Properties of Ethical Concern on Reddit
2020Prototypes as Objects of Desire
2020Robotic Futures: Learning about Personally-Owned Agents through Performance Robotic Futures: Learning about Personally-Owned Agents through Performance
2020Creating a Chatbot for and with Migrants: Chatbot Personality Drives Co-Design Activities
2020Body Matters: Exploration of the Human Body as a Resource for the Design of Technologies for Meditation
2020Peek-through Customization: Example-Based In-Context Sharing for Learning Management Systems
2020WeScream!: Toward Understanding the Design of Playful Social Gustosonic Experiences with Ice Cream
2020"We come together as one...and hope for solidarity to live on": On Designing Technologies for Activism and the Commemoration of Lost Lives
2020More Than Human Aesthetics: Interactive Enrichment for Elephants
2020Entangling the Roles of Maker and Interpreter in Interpersonal Data Narratives: Explorations in Yarn and Sound
2020Exploring Potential Scenarios and Design Implications Through a Camera-like Physical Odor Capture Prototype
2020Understanding How People Reason about Aesthetic Evaluations of Artificial Intelligence
2020Co-Designing with Orangutans: Enhancing the Design of Enrichment for Animals
2020Pataphysical Software: (Ridiculous) Technological Solutions for Imaginary Problems
2020Applying Ability-Based Design Principles to Adaptive Outdoor Activities
2020Overcoming Reserve - Supporting Professional Appropriation of Interactive Costumes
2020Participatory Memory Making: Creating Postcolonial Dialogic Engagements with Namibian Youth
2020Affordances of Shape-Changing Interfaces: An Information Perspective on Transformability and Movement
2020Experience is not Required: Designing a Sailing Experience for Individuals with Tetraplegia
2020Exploring Hybrid Virtual-Physical Homes
2020Putting Phenomenological Theories to Work in the Design of Self-Tracking Technologies
2020Weaving a Second Skin: Exploring Opportunities for Crafting On-Skin Interfaces Through Weaving
2020Useless, not Worthless: Absurd Making as Critical Practice
2020Understanding the Interaction Between Animals and Wearables: The Wearer Experience of Cats
2020A Teaching Language for Building Object Detection Models
2020SoundWear: Effect of Non-speech Sound Augmentation on the Outdoor Play Experience of Children
2020Plotting with Thread: Fabricating Delicate Punch Needle Embroidery with X-Y Plotters
2020Using European Human Rights Jurisprudence for Incorporating Values into Design
2020Magical Realist Design
2019Clearing the Smoke
2019Negotiating the Creative Space in Human-Robot Collaborative Design
2019Negotiating the Creative Space in Human-Robot Collaborative Design
2019Designing Interactive Manual Wheelchair Skills Training for Children
2019See the World Through the Eyes of a Child: Learning from children's cognitive maps for the design of child-targeted locative systems
2019Design in the HCI Classroom: Setting a Research Agenda
2019Sensing Kirigami
2019MorphIO: Entirely Soft Sensing and Actuation Modules for Programming Shape Changes through Tangible Interaction
2019A Scenario-Based Methodology for Exploring Risks: Children and Programmable IoT
2019Teaching Soma Design
2019ACM Headquarters Data Rhetoric and Uneasy Alliances: Data Advocacy in US Labor History
2019Keeping and Discarding Personal Data: Exploring a Design Space
2019Hacking Difference in Indonesia: The Ambivalences of Designing for Alternative Futures
2019Exploring Rural Community Practices in HIV Management for the Design of Technology for Hypertensive Patients Living with HIV
2019Designing Interactive Manual Wheelchair Skills Training for Children
2019Involving Syrian Refugees in Design Research: Lessons Learnt from the Field
2019Design in the HCI Classroom: Setting a Research Agenda
2019MorphIO: Clearing the Smoke: The Changing Identities and Work in Firefighters
2019Hacking Difference in Indonesia: The Ambivalences of Designing for Alternative Futures
2019"That's the Way Sighted People Do It": What Blind Parents Can Teach Technology Designers About Co-Reading with Children
2019Mannequette: Understanding and Enabling Collaboration and Creativity on Avant-Garde Fashion-Tech Runways
2019Foregrounding Everyday Sounds in Dementia
2019How the Design of Social Technology Fails Rural America
2019Proxemics Play: Exploring the Interplay between Mobile Devices and Interiors
2019Ovum: Designing for Fertility Tracking as a Shared and Domestic Experience
2016Social Justice-Oriented Interaction Design: Outlining Key Design Strategies and Commitments
2016Designing for the Third Hand: Empowering Older Adults with Cognitive Impairment through Creating and Sharing
2016Revealing the Shopper Experience of Using a "Magic Mirror" Augmented Reality Make-Up Application
2016The Tuning of Materials: A Designer's Journey
2016Finding Design Value in Modern Mundanity
2016Behind the Lens: A Visual Exploration of Epistemological Commitments in HCI Research on the Home
2016ProxyPrint: Supporting Crafting Practice through Physical Computational Proxies
2016SOLE meets MOOC: Designing Infrastructure for Online Self-organised Learning with a Social Mission
2016FeltRadio: Sensing and Making Sense of Wireless Traffic
2016Designing for Children's Outdoor Play
2016The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members
2016The Case of the Strangerationist: Re-interpreting Critical Technical Practice
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