Conference Information
Ubicomp 2026: ACM International Joint Conference on Pervasive and Ubiquitous Computing
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Submission Date:
2026-05-17
Notification Date:
2026-07-01
Conference Date:
2026-10-13
Location:
Shanghai, China
Years:
26
CCF: a   CORE: a*   QUALIS: a1   Viewed: 307170   Tracked: 117   Attend: 14

Call For Papers
Areas of Interest Include (But Are Not Limited To):

    Wearable Systems, Novel Devices and Form Factors
        Smartphone- and smartwatch-based systems and applications
        Glasses
        Earables
        Rings and Gloves
        Wearable equipment for specialized applications and professions
        Exoskeletons and physical strength augmentation
    Enabling Technologies
        Displays, mobile augmented reality optics (freeform optics, light-guides, holographic and diffractive approaches)
        Haptics and actuators
        Novel sensor technologies enabling and enhancing context-aware sensing, including but not limited to:
            Sensing the body (movement, behavior, physiology)
            Sensing the eye (gaze, patterns of looking, eye-computer interaction)
            Sensing the brain (wearable fNIRS, EEG, brain-computer interfaces)
        Wearable sensor networks
        Manufacturing of wearable technologies
        Wearable technology toolkits
        Power sources and management, thermal management
    Textiles and Clothing
        E-textiles, advanced textiles, and clothing-based wearables
        Functional clothing and non-electronic wearable technologies
        Novel materials for textiles and clothing
    On-Skin and Implantable Interfaces
        On-skin technology and interfaces
        Implantable, insertable technology and interfaces
        Unconventional materials and form factors for close-body devices
        Biotechnology and HCI
        Microfluidics for on-skin interfaces
    Design Process for Wearables
        Research through design
        Craft and computing for wearables
        Culturally-sensitive design processes
        Design and conceptual innovation in wearables
        From basic research to commercial product
    Information and Data
        Machine learning, and artificial intelligence for wearables
        Data augmentation, big data, crowd-sourcing, fusion of online data & sensors
        Datasets and performance evaluation
        Individual activity recognition, behavior analysis, context recognition, skill assessment
        Social, team and group activity and context recognition, skill assessment
        Exploratory domain mapping and feature identification/extraction, ontologies for wearable applications
        Novel processing approaches beyond “machine learning”, bio-inspired approaches, cognitively-inspired architectures, towards human-like perception
        Computationally efficient processing (memory, energy), architecture optimization
    Human/Device Interaction
        Human factors and HCI of wearables, wearability, interaction design
        Anthropometrics and fit
        Social interactions and impacts
        Social perception and acceptance towards wearable devices
        Human augmentation and portable environments
        Human-robot interaction
        Human/environmental/economic impacts, long-term effects, and future of wearable technologies, ethics and privacy
    Applications
        Health and wellness, mental health and therapy, rehabilitation
        Leisure and entertainment, including sports, tourism, games
        Virtual, mixed and augmented reality
        The future of work, including; industrial applications, supporting physical, cognitive, and collaborative work
        Extreme environments, including: outer space, underwater environments
        Research on behavior, psychology, and cognition
        Art and fashion; theatre and performance
        Education and training
        Biometrics and security
        Wearables and smart cities
        Markets and consumer behavior in wearables
Last updated by Dou Sun in 2026-03-05
Acceptance Ratio
YearSubmittedAcceptedAccepted(%)
20071502919.3%
20062323012.9%
2005230229.6%
20041452617.9%
Best Papers
YearBest Papers
2020Design and evaluation of a wearable assistive technology for hemianopic stroke patients
2020FLECTILE: 3D-printable soft actuators for wearable computing
2019SwimMaster: a wearable assistant for swimmer
2019Recognizing daily activities with RFID-based sensors
2019Adding GPS-Control to Traditional Thermostats: An Exploration of Potential Energy Savings and Design Challenges
2018Flowers or a Robot Army? Encouraging Awareness & Activity with Personal, Mobile Displays
2018Pedestrian Localisation for Indoor Environments
2018Detecting Human Movement by Differential Air Pressure Sensing in HVAC System Ductwork: An Exploration in Infrastructure Mediated Sensing
2017At the Flick of a Switch: Detecting and Classifying Unique Electrical Events on the Residential Power Line
2017Locating Family Values: A Field Trial of the Whereabouts Clock
2017Inference Attacks on Location Tracks
2016PrefMiner: Mining User’s Preferences for Intelligent Mobile Notification Management
2016Discovering Different Kinds of Smartphone Users Through Their Application Usage Behaviors
2016WiFinger: Talk to Your Smart Devices with Finger-grained Gesture
2016EmotionCheck: Leveraging Bodily Signals and False Feedback to Regulate our Emotions
2016HemaApp: Noninvasive Blood Screening of Hemoglobin using Smartphone Cameras
2016A Practical Approach To Recognizing Physical Activities
2016Sensecam: A Retrospective Memory Aid
2015Learning and Recognizing the Places We Go
2015Place Lab: Device Positioning Using Radio Beacons in the Wild
2015When Attention is not Scarce - Detecting Boredom from Mobile Phone Usage
2015From Computational Thinking to Computational Making
2015Enhancing Mobile Apps to Use Sensor Hubs without Programmer Effort
2015DeepEar: Robust Smartphone Audio Sensing in Unconstrained Acoustic Environments Using Deep Learning
2014Secure Bootstrapping of Cloud-Managed Ubiquitous Displays
2014The Architecture of Innovation: Tracking Face-to-Face Interactions with Ubicomp Technologies
2014Money Walks: A Human-Centric Study on the Economics of Personal Mobile Data
2014Intruders Versus Intrusiveness: Teens' and Parents' Perspectives on Home-Entryway Surveillance
2014Activity Recognition from User-Annotated Acceleration Data
2014Activity Recognition in the Home Using Simple and Ubiquitous Sensors
2014Particle Filters for Location Estimation in Ubiquitous Computing: A Case Study
2013There's No Such Thing as Gaining a Pound: Reconsidering the Bathroom Scale User Interface
2013Inferring High-Level Behavior from Low-Level Sensors
2013MACH: My Automated Conversation coacH
2013It Takes a Network to Get Dinner: Designing Location-based Systems to Address Local Food Needs
2013Instant Inkjet Circuits: Lab-based Inkjet Printing to Support Rapid Prototyping of UbiComp Devices
2013Exploring Capturable Everyday Memory for Autobiographical Authentication
2012Lullaby: A Capture & Access System for Understanding the Sleep Environment
2012An Ultra-Low-Power Human Body Motion Sensor Using Static Electric Field Sensing
2012Automatically Characterizing Places with Opportunistic CrowdSensing using Smartphones
2012The Personal Server: Changing the Way We Think about Ubiquitous Computing
2011Privacy by Design - Principles of Privacy-Aware Ubiquitous Systems
2011Nurturing Natural Sensors
2011Haptic Reassurance in the Pitch Black for an Immersive Theatre Experience
2010ElectriSense: Single-Point Sensing Using EMI for Electrical Event Detection and Classification in the Home
2009Recognizing Stereotypical Motor Movements in the Laboratory and Classroom: A Case Study with Children on the Autism Spectrum
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