Conference Information
AIxVR 2026: IEEE International Conference on Artificial Intelligence & extended and Virtual Reality and Virtual Reality
https://aivr.science.uu.nl/2026/Submission Date: |
2025-09-26 |
Notification Date: |
|
Conference Date: |
2026-01-26 |
Location: |
Osaka, Japan |
Years: |
8 |
Viewed: 16940 Tracked: 9 Attend: 2
Call For Papers
Areas of Interest We encourage submissions across a broad spectrum of topics, including but not limited to: Integration of AI in XR: Assessing the current state and future potential of AI technologies within XR to create more immersive, interactive, and responsive environments. Innovation at the Intersection of AI and XR: Opportunities for AI to enhance XR experiences, including photorealistic avatars, dynamic environments, and anticipatory user interactions. XR for AI: Using XR to train and simulate AI, offering controlled yet realistic environments for AI learning and evolution: visualizing and interacting with complex AI models, enhancing understanding, and facilitating innovative training environments. Technical and Human Challenges: Addressing the obstacles and human factors critical to the advancement of AI in XR, including system performance, user engagement, and intuitive interfaces. Ethical Considerations in AI-driven XR: Exploring the implications of AI advancements in XR on privacy, agency, digital identity, and broader societal impacts. Industry Relevance: Highlighting technologies, methodologies, applications, prototypes or experiences of clear industry relevance. Concrete areas of interest for the technical program include but are not limited to: Systems, including techniques, performance, and implementation: System components, virtual reality platforms, AI platforms for VR/AR, cloud-based platforms, Data generation, manipulation, analysis, and validation, Tracking, physical environment mapping, registration, Vision for VR/AR, deep learning for VR/AR, Standards and theoretical models for AI and/or VR Content creation and modelling: Generation of immersive environments and virtual worlds, environments for gaming, simulation, training, visualisation, optimised and realistic rendering, geometric modelling and design in immersive settings, animations, crowd-simulation, character modelling, customisation and personalisation (e.g., for training) Cognitive aspects, perception, user behaviour: Semantic and cognitive aspects of virtual reality, depth perception, multimodal perception, affective computing, behaviour and activity generation, representations of self (avatars), embodiment, presence, virtual agents, conversational non-player characters (NPCs), Understanding and modelling human behaviour, emotions AI technologies for VR/AR: Search, planning, reasoning, knowledge representation, natural language processing, robotics and perception, multi-agent systems, statistical learning, deep learning XR for AI: Visualizing Complex AI models in XR; training AI Models through XR simulations of synthetic data; enhancing human-AI synergy with XR; XR as a testbed for AI Ethics and behavior; AI-driven content creation in XR; XR for AI-driven Robotics and Autonomous systems. Interactions / interactive and responsive environments: Multimodal interaction and experiences in VR/AR, Machine learning for multimodal interaction, generative AI and LLMs in virtual environments, Human-virtual user/agent interaction, Human to human communication in virtual environments, collaboration and communication, Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR, Navigation and spatial orientation in VR, Interaction devices, Brain-Computer Interfaces (BCI) Applications and use cases: Data and knowledge representation, problem-solving, Visualization concepts (including, e.g., spatial visualization, multimodality for visualisation) and domains (e.g., scientific visualisation), Arts, leisure, and entertainment, Gaming and game narratives, immersive storytelling and gameplay, Education, training, simulation, Business, prototyping, productivity, design and architecture, evaluation, Telepresence and collaboration, social interactions, Healthcare and therapy, Evaluation metrics and methodologies, Quality of Experience (QoE) Ethical and societal aspects of AI and VR/AR: Sensory vulnerability, Privacy, and data, Social isolation, desensitization, Overestimation of abilities, psychiatric, Unpalatable fantasies, torture/virtual criminality, Manipulation, appropriate roaming, and re-creation Industry-focused contributions: Technologies, methodologies, applications, prototypes, and experiences of clear industry relevance
Last updated by Dou Sun in 2025-09-13
Related Conferences
Short | Full Name | Submission | Conference |
---|---|---|---|
ICMM'' | International Congress on Multimedia | 2022-07-10 | 2022-08-11 |
ICML' | International Conference on Intelligent Communication and Machine Learning | 2024-09-30 | 2024-11-22 |
AMLSP | International Conference on Algorithms, Machine Learning and Signal Processing | 2024-11-05 | 2024-11-15 |
SWC | IEEE Smart World Congress | 2020-08-31 | 2020-12-08 |
EMECS | International Conference on Electronics, Mechanical Engineering and Computer Science | 2022-09-30 | 2022-10-21 |
OTCN | International Conference on Optical and Terahertz Communications and Future Networks | 2025-07-29 | 2025-09-26 |
ICSEA' | International Conference on Software Engineering and Applications | 2016-08-04 | 2016-08-05 |
SEC' | International Conference on Smart Electronics and Communication | 2014-10-08 | 2014-12-19 |
IS-EUD | International Symposium on End-User Development | 2021-03-08 | 2021-07-06 |
AIGC | International Conference on AI-generated Content | 2025-09-20 | 2025-12-27 |
Related Journals
CCF | Full Name | Impact Factor | Publisher | ISSN |
---|---|---|---|---|
Social Science Computer Review | 3.000 | SAGE | 0894-4393 | |
Computing and Informatics | Institute of Informatics, Slovakia | 1335-9150 | ||
ACM Transactions on Modeling and Computer Simulation | 0.700 | ACM | 1049-3301 | |
b | ACM Transactions on Design Automation of Electronic Systems | 2.200 | ACM | 1084-4309 |
SIGMOD Record | ACM | 0163-5808 | ||
IEEE Transactions on Signal Processing | 4.600 | IEEE | 1053-587X | |
b | Knowledge and Information Systems | 2.500 | Springer | 0219-1377 |
EPJ Data Science | 3.000 | Springer | 2193-1127 | |
b | World Wide Web | 2.700 | Springer | 1386-145X |
Journal of Materials Processing Technology | 7.5 | Elsevier | 0924-0136 |
Full Name | Impact Factor | Publisher |
---|---|---|
Social Science Computer Review | 3.000 | SAGE |
Computing and Informatics | Institute of Informatics, Slovakia | |
ACM Transactions on Modeling and Computer Simulation | 0.700 | ACM |
ACM Transactions on Design Automation of Electronic Systems | 2.200 | ACM |
SIGMOD Record | ACM | |
IEEE Transactions on Signal Processing | 4.600 | IEEE |
Knowledge and Information Systems | 2.500 | Springer |
EPJ Data Science | 3.000 | Springer |
World Wide Web | 2.700 | Springer |
Journal of Materials Processing Technology | 7.5 | Elsevier |
Recommendation