Conference Information
ICVR 2022: International Conference on Virtual Reality
http://www.icvr.org/Submission Date: |
2022-03-15 |
Notification Date: |
2022-04-15 |
Conference Date: |
2022-05-26 |
Location: |
Nanjing, China |
Years: |
8 |
Viewed: 3655 Tracked: 0 Attend: 0
Call For Papers
As a forum to discuss new advances and developments in virtual reality, the ICVR 2022 will bring together an international community of experts to discuss the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to virtual reality (VR), including augmented reality (AR), mixed reality (MR), 3D user interfaces (3DUIs), and related areas. The sponsors and organizers of ICVR 2022 invite submissions of high quality VR research papers describing original work, including but not limited to the following topics: Topic Area #1 - Technologies & Applications VR / AR in medical treatment, rehabilitation, helping the blind, the disabled and the elderly 2D/3D and volumetric display and projection technology 3D authoring Computer graphics techniques Crowd simulation Immersive / 360° video Immersive analytics and visualization Modeling and simulation Multi-user and distributed systems Multimodal capturing and reconstruction Scene description and management issues Software architectures, toolkits, and engineering Storytelling Therapy and rehabilitation Tracking and sensing Training, teaching, entertainment Topic Area #2 - Multi-sensory Experiences Audio interfaces, sound rendering, spatialized audio, auditory perception and psychoacoustics Embodied agents, virtual humans and (self-)avatars Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics, other touch-based UI Mediated and diminished reality Multimodal input and output Multisensory rendering, registration, and synchronization Perception, cognition and general effects on psychology and use Spatial and social presence, embodiment, body ownership, and agency Teleoperation and telepresence Topic Area #3 - Interaction Affective computing and design 3D user interaction 3DUI metaphors Collaborative interactions Ethical and moral issues Human factors and ergonomics Input/output devices Locomotion and navigation Multimodal/cross-modal interaction and perception Non-fatiguing 3DUIs Non-visual interfaces (such as olfactory) Touch, tangible and gesture interfaces Usage research, evaluation methods and empirical studies
Last updated by Dou Sun in 2022-03-06
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CCF | Full Name | Impact Factor | Publisher | ISSN |
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Virtual and Physical Prototyping | 6.825 | Taylor & Francis | 1745-2759 | |
Virtual Archaeology Review | Universitad Politecnica de Valencia | 1989-9947 | ||
Nano Communication Networks | 2.947 | Elsevier | 1878-7789 | |
Journal of Cultural Heritage | 2.955 | Elsevier | 1296-2074 | |
Social Media + Society | SAGE | 2056-3051 | ||
Animal Biotelemetry | Springer | 2050-3385 | ||
Journal of Digital Imaging | 4.056 | Springer | 0897-1889 | |
c | The Visual Computer | 0.583 | Springer | 0178-2789 |
Journal of Formalized Reasoning | Alma Mater Studiorum | 1972-5787 | ||
Digital Investigation | 2.192 | Elsevier | 1742-2876 |
Full Name | Impact Factor | Publisher |
---|---|---|
Virtual and Physical Prototyping | 6.825 | Taylor & Francis |
Virtual Archaeology Review | Universitad Politecnica de Valencia | |
Nano Communication Networks | 2.947 | Elsevier |
Journal of Cultural Heritage | 2.955 | Elsevier |
Social Media + Society | SAGE | |
Animal Biotelemetry | Springer | |
Journal of Digital Imaging | 4.056 | Springer |
The Visual Computer | 0.583 | Springer |
Journal of Formalized Reasoning | Alma Mater Studiorum | |
Digital Investigation | 2.192 | Elsevier |
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