Conference Information
EGSR 2022: Eurographics Symposium on Rendering
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Prague, Czech Republic
CCF: b   Viewed: 20794   Tracked: 12   Attend: 0

Call For Papers
The Eurographics Symposium on Rendering 2022 will take place from July 4th to July 6th, 2022, hosted by Charles University in Prague. This 33nd event continues the series of highly successful Eurographics Symposia and Workshops on Rendering.

The current plan is for a 4 day hybrid event with EGSR being preceded by the MAM workshop on July 3rd, with in-person conference attendance that will be compatible with fully remote/virtual participation for those who cannot attend in-person for health/logistic reasons.

All accepted research papers will be presented at EGSR 2022 and archived in the Eurographics digital library. Furthermore, a selection of them will be published in an issue of the Computer Graphics Forum (CGF) journal, based on both the recommendations of the reviewers and the outcome of a second cycle of review.

We are looking for work that shapes the future of rendering and image synthesis in computer graphics and related fields, such as human perception, mixed-reality/meta-verse, deep-learning, and computational photography.

There is no fixed minimum or maximum paper length. However, length must be proportional to contribution, and submissions over 12 pages in length will be treated as exceptional cases.

For each submitted paper, a minimum of 3 reviews will be provided to the authors, who will then be able to provide a rebuttal to clarify misunderstandings and answer the reviewers’ questions. The reviewers will then discuss and decide on the acceptance of the paper to the EGSR 2022 program. In the event of acceptance, the authors will submit a revised version of their manuscript prior to the conference. All papers will be presented either in-person or virtually. An in-person event is currently planned, but virtual presentation will be allowed if required.

Topics of interest

We invite original contributions that advance the state-of-the-art in topics related, but not limited, to:

    Physically-based rendering and global illumination
    Monte Carlo sampling, reconstruction, and integration
    Real-time rendering, including ray tracing, acceleration structures, and GPU algorithms
    Rendering software systems
    Specialized rendering hardware systems
    Inverse and differentiable rendering
    Image processing for rendering and compositing, such as denoising, matting, deblurring, colorization
    Image manipulation, such as warping, inpainting, relighting
    Machine learning for rendering, rendering for machine learning
    Deep generative models of image synthesis
    Neural representation for rendering
    Material and scattering models
    Acquisition and modeling of geometry, appearance and illumination
    Color science, spectral modeling and rendering
    Face and human capture and rendering
    Computational photography, optics, and displays
    Image-based rendering (IBR), lightfields
    Expressive/Non-Photorealistic rendering (NPR)
    Vector graphics and other non-pixel-based rendering formats
    Procedural modeling, texturing, and simulation
    Augmented/virtual/mixed reality, including rendering, input, and output technologies
    Human perception on rendering
    Scientific visualization, e.g. large-scale data visualization and volume rendering
Last updated by Dou Sun in 2022-01-17
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