仕訳帳情報
Computer Animation and Virtual Worlds (CAVW)
https://onlinelibrary.wiley.com/journal/1546427xインパクト ・ ファクター: |
0.900 |
出版社: |
John Wiley & Sons, Ltd. |
ISSN: |
1546-427X |
閲覧: |
14412 |
追跡: |
4 |
論文募集
Aims and Scope With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants. Computer Animation & Virtual Worlds is the first journal to address this global thematic of the Virtual Worlds. This thematic has been subdivided into 6 areas: Computer animation Embodied agents Virtual Environments Augmented Reality Virtual Life Visualization Computer Animation & Virtual Worlds seeks papers in all fields of Virtual Worlds. Contributions are solicited describing original research results, applications, and experience in the following topics: Computer Animation 2D animation Keyframe animation Inverse kinematics Biomechanics models Motion capture and motion retargeting Physical-based animation Facial and body animation Path planning Cloth and hair animation LOD and impostors Real-time rendering Augmented Reality Tracking Mobile AR systems Virtual Heritage Embodied Agents Perceptual models Virtual Sensors Interagent communication Modelling of groups and crowds Conversational agents Goal driven behavior Interaction with Virtual Humans Intelligent virtual actors Social behavior Emotions and personality Autonomous Virtual Human architectures Simulation involving Virtual Humans Autonomous Virtual Humans in games Virtual Environments Gesture and action recognition Haptic interfaces Audiospace Simulators (flight, car drive etc…) VR for emergency VR for psychiatry VR for rehabilitation Virtual surgery Virtual Life Plant development and growing L-systems Artificial animals and animats Population generation Virtual cities Persistent worlds Visualization Medical imaging and reconstruction Molecular graphics Fluid visualization Visualization of physical phenomena Volume rendering Readership Scientists, artists, and technicians applying animation techniques Keywords visualization, computer animation, animation tools, graphical simulation, film case studies, scenario-making, rendering, digital music, synthetic actors, avatars, volume rendering, modelling, journal, online journal, Wiley Online Library
最終更新 Dou Sun 2024-08-23
関連仕訳帳
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c | Machine Translation | Springer | 0922-6567 | |
Brain Informatics | Springer | 2198-4018 | ||
c | Applied Intelligence | 3.400 | Springer | 0924-669X |
b | IEEE Transactions on Systems, Man, and Cybernetics: Systems | 8.600 | IEEE | 2168-2216 |
Science, Technology, & Human Values | 3.100 | SAGE | 0162-2439 | |
Abstract and Applied Analysis | Hindawi | 1085-3375 | ||
IET Control Theory & Applications | 2.200 | IET | 1751-8644 | |
Applied Artificial Intelligence | Taylor & Francis | 0883-9514 | ||
b | Performance Evaluation | 1.000 | Elsevier | 0166-5316 |
b | Evolutionary Computation | 4.600 | MIT Press | 1063-6560 |
完全な名前 | インパクト ・ ファクター | 出版社 |
---|---|---|
Machine Translation | Springer | |
Brain Informatics | Springer | |
Applied Intelligence | 3.400 | Springer |
IEEE Transactions on Systems, Man, and Cybernetics: Systems | 8.600 | IEEE |
Science, Technology, & Human Values | 3.100 | SAGE |
Abstract and Applied Analysis | Hindawi | |
IET Control Theory & Applications | 2.200 | IET |
Applied Artificial Intelligence | Taylor & Francis | |
Performance Evaluation | 1.000 | Elsevier |
Evolutionary Computation | 4.600 | MIT Press |
関連会議
省略名 | 完全な名前 | 提出日 | 会議日 |
---|---|---|---|
MLIoT | International Conference on Machine Learning and IoT | 2023-09-02 | 2023-09-09 |
ICCCN | International Conference on Computer Communications and Networks | 2025-02-13 | 2025-08-04 |
AICCC | Artificial Intelligence and Cloud Computing Conference | 2024-10-10 | 2024-12-14 |
CCA | International Conference on Computer and Applications | 2016-02-26 | 2016-03-24 |
DTA | International Conference on Database Theory and Application | 2015-10-10 | 2015-11-25 |
ICT | International Conference on Telecommunications | 2021-03-15 | 2021-06-01 |
DCAI | International Conference on Distributed Computing and Artificial Intelligence | 2021-04-30 | 2021-10-06 |
CVDL | International Conference on Computer Vision and Deep Learning | 2023-12-10 | 2024-01-20 |
SETECEC | International Conference on Software and Emerging Technologies for Education, Culture, Entertaiment, and Commerce | 2020-02-20 | 2020-03-10 |
INFOCOM | International Conference on Computer Communications | 2024-07-24 | 2025-05-19 |
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