Conference Information
VRST 2022: ACM Symposium on Virtual Reality Software and Technology
https://vrst.acm.org/vrst2022/
Submission Date:
2022-07-18
Notification Date:
2022-09-06
Conference Date:
2022-11-29
Location:
Tsukuba, Japan
Years:
28
CCF: c   CORE: a   QUALIS: b1   Viewed: 28802   Tracked: 23   Attend: 2

Call For Papers
The ACM Symposium on Virtual Reality Software and Technology (VRST) is a premier international symposium for the presentation of new research results, systems, and techniques among researchers and developers on augmented, virtual and mixed reality (AR/VR/MR, XR for short) software and technology.

VRST brings together the main international research groups working on XR, along with many of the world’s leading companies that provide or utilize XR systems. VRST 2022 will be held in Tsukuba, Japan, from Wednesday, Nov. 29th to Friday, Dec. 1st, 2022. The event is sponsored by ACM SIGCHI and SIGGRAPH.

Main Topics

VRST 2022 welcomes paper submissions relating (but not limited) to the following areas:

    VR/AR/MR(=XR) technology and devices
    Advanced display technologies and immersive simulations
    Low-latency and high-performance XR
    Multi-user and distributed XR
    XR software infrastructures and authoring systems
    User interaction and collaborative interaction techniques for XR
    Input devices for XR
    Tracking and sensing for XR
    Multisensory and multimodal system for XR
    Brain-computer interfaces for XR
    Haptics, smell, and taste interfaces for XR
    Audio and music processing for XR
    Sound synthesis and sonification for XR
    Computer vision and computer graphics for XR
    Immersive analytics
    Modeling and simulation techniques
    Rendering techniques for XR
    Avatars and virtual humans
    Tele-operation and telepresence
    Performance testing, user experience, and empirical studies
    Locomotion and navigation in virtual environments
    Perception, presence, virtual embodiment, and cognition
    Teleoperation and telepresence
    Application of XR (e.g. training systems, medical systems, fabrication etc.)
    Innovative HCI approaches in XR
    Multi-disciplinary research projects involving innovative use of XR
    XR System Contributions
Last updated by Dou Sun in 2022-06-19
Acceptance Ratio
YearSubmittedAcceptedAccepted(%)
2012882528.4%
20101033332%
20091003939%
20081223730.3%
2005552036.4%
2004823239%
2003812834.6%
20021052624.8%
1997763140.8%
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Related Journals
CCFFull NameImpact FactorPublisherISSN
bInformation and Software Technology2.730Elsevier0950-5849
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Language Learning & Technology2.571University of Hawaii Press1094-3501
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