Conference Information

VR 2026: IEEE Conference on Virtual Reality and 3D User Interfaces

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Submission Date:
2025-09-05
Notification Date:
2026-01-23
Conference Date:
2026-03-21
Location:
Daegu, Korea
Years:
33
CCF: A   ICORE: A*   QUALIS: A2   Viewed: 78116   Tracked: 45   Attend: 8

Call For Papers

VR 2026 (IEEE Conference on Virtual Reality and 3D User Interfaces) is a CCF A / ICORE A* / QUALIS A2 conference held in Daegu, Korea on 2026-03-21. The paper submission deadline is 2025-09-05. Acceptance notifications are sent on 2026-01-23.

TOPICS IEEE VR 2026 seeks contributions in VR/AR/MR and 3DUI including, but not limited to, the following topics: 360° video 3D and volumetric display and projection technology 3D authoring 3D user interfaces Accessibility of immersive interfaces Audio interfaces and rendering Collaborative interactions Computer graphics techniques Crowd simulation Cybersickness Diversity and gender issues Embodied agents, virtual humans, and (self-)avatars Ethical issues Evaluation methods Haptic interfaces and rendering Human factors and ergonomics Immersive analytics and visualization Immersive applications and games Input devices Locomotion and navigation Mediated and diminished reality Mobile, desktop, or hybrid 3DUIs Modeling and simulation Multi-user and distributed systems Multimodal capturing and reconstruction Multimodal/cross-modal interaction and perception Multisensory interfaces and rendering Perception and cognition Presence, body ownership, and agency Redirection Software architectures, toolkits, and engineering Teleoperation and telepresence Therapy and rehabilitation Touch, tangible, and gesture interfaces Tracking and sensing User experience and usability XR technology infrastructure While no list can be exhaustive, papers should, as a rule of thumb, engage meaningfully with existing literature in VR/AR/MR/3DUI. If a submission contains few or no references to this literature (focusing entirely on, for example, computer vision or computer graphics), that submission might not be appropriate for IEEE VR and may be desk rejected.
Last updated by Dou Sun on

Acceptance Ratio

Average acceptance rate: 25.5% over 17 years (1999–2015).

YearSubmittedAcceptedAccepted(%)
2015941313.8%
2014741824.3%
2013972121.6%
2012951515.8%
20111343324.6%
20101614125.5%
20091033534%
20081203730.8%
20071602616.3%
2006972828.9%
20051112926.1%
20041302620%
20031042927.9%
20021062927.4%
20011103330%
2000933133.3%
19991003333%

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