Conference Information
icSPORTS 2024: International Conference on Sport Sciences Research and Technology Support
https://icsports.scitevents.org/Submission Date: |
2024-06-03 |
Notification Date: |
2024-07-31 |
Conference Date: |
2024-11-21 |
Location: |
Porto, Portugal |
Years: |
12 |
Viewed: 1827 Tracked: 0 Attend: 0
Call For Papers
SCOPE Most human activities, including sports, are becoming more and more technological. Engineering in general and Information Technology in particular are important in the support for many activities directly or indirectly related to sport sciences, including improvement of physical activities, sports medicine, biotechnology and nutrition, sports management, and all other application areas in sports. This conference intends to be a meeting point for both academics, sport professionals and practitioners to exchange ideas and develop synergies. Authors are encouraged to highlight the benefits of technology for sports either in general or in a particular application. Ideas regarding sports related issues using technology will arise from this conference. Papers describing case studies, advanced prototypes, systems, tools and techniques indicating future directions in sports technology are particularly of interest. Papers should describe original work in any of the areas listed below. Accepted complete papers, presented at the conference, will be published in the Proceedings of icSPORTS, with ISBN, both on paper and digitally. All presented papers will be indexed and included in the SCITEPRESS digital library for increased visibility. Acceptance will be based on quality, relevance and originality. Both full research reports and work-in-progress reports are welcome. Presentation format can be chosen between oral and poster sessions. CONFERENCE AREAS Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas: 1. COMPUTER SYSTEMS IN SPORTS 2. HEALTH AND SUPPORT TECHNOLOGY 3. SPORT PERFORMANCE AND SUPPORT TECHNOLOGY AREA 1: COMPUTER SYSTEMS IN SPORTS Augmented Reality, Exergames and Virtual Sports Multimedia and Information Technology Simulation and Mathematical Modeling Sports Statistics and Analyses Neural Networks and Big Data Analysis in Sports AREA 2: HEALTH AND SUPPORT TECHNOLOGY Applied Physiology to Sport, Health and Fitness Technological Support in Sport Medicine Data and Big Data Analytics Sport Biomechanics Signal Analysis & Device Engineering Physiological Monitoring in Sport Technology Support in Rehabilitation Assistive Technology in Disabled Sports AREA 3: SPORT PERFORMANCE AND SUPPORT TECHNOLOGY Training and Testing Coaching Support Technology Machine Learning in Sports Performance Prediction Wearable Sensors and Measurement Systems in Sport Training Metrics and Data Analysis Video Analysis Smart Clothes Environmental Monitoring and Sport Activity Tracking & Fitness Biomechanics of Human Movement
Last updated by Dou Sun in 2024-04-06
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Full Name | Impact Factor | Publisher |
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IEEE Transactions on Games | 2.300 | IEEE |
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Life | 3.200 | MDPI |
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Virtual and Physical Prototyping | 10.20 | Taylor & Francis |
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