会議情報
ICEC 2018: International Conference on Entertainment Computing
http://www.ifip-icec.org/
提出日:
2018-05-21 Extended
通知日:
2018-06-05
会議日:
2018-09-17
場所:
Poznan, Poland
年:
17
CORE: c   閲覧: 18803   追跡: 1   出席: 0

論文募集
We encourage submission of papers, posters, demos, tutorial and workshop proposals on all topics related to original research in digital entertainment, including but not limited to:
Emerging Topics in Entertainment Computing

    Ubiquitous Computing and Interfaces in Entertainment
    Immersive and Virtual Multimedia Experiences
    Quality of Services (QoS), and Quality of Experience (QoE)
    AI, Big Data, and Deep Learning in Entertainment
    Content Production and Production Systems

Digital Games and Interactive Entertainment

    Game Design and Development
    Interactive Narratives & Digital Storytelling
    Entertainment Robots, Toys & Smart Gadgets

Design, Human-Computer Interaction, and Analysis of Entertainment Systems

    Experience Design & Analysis
    Telemetry & Semi-Automated Analysis
    Methodologies, Tools & Techniques for Entertainment
    Human Factors & Performance of Entertainment Applications & Technology

Interactive Art, Performance and Cultural Computing

    Digital Art & Installations
    Virtual/Augmented/Mixed Reality & Entertainment
    Ubiquitous/Pervasive Entertainment
    Sound, Music & Performance
    TransMedia and Entertainment
    Social Computing

Entertainment Devices, Platforms & Systems

    Digital Entertainment Hardware & Devices
    Ambient Entertainment
    Digital Broadcasting and Digital Cinema
    Interactive Television and Broadcasting

Theoretical Foundations and Ethical Issues

    Emotions and Affective Interaction
    Social / Cultural Impacts of Digital Entertainment
    Issues of Public Relations & Advertising Through Entertainment

Entertainment for Purpose & Persuasion

    Serious & Learning Games
    Games for Health & Well-Being
    Games For Change & Social Impact Games
    Exergaming
    Advergames and Digital Marketing

Computational Methodologies for Entertainment

    Artificial Intelligence & Machine Learning for Entertainment
    Procedural Content Generation
    Computer Graphics & Visual Effects
    Big Data in Entertainment
    Security & Privacy in Entertainment

Media Studies, Communication, Business, and Information Systems

    Information Technology in Media Industry
    IT and the Economics of Media Business
    Audience Measurement and Participation
    Interplay between technology, content, and consumer choice
    Adoption and diffusion of technology driven media products
    New communication models through emerging new technologies
最終更新 Dou Sun 2018-05-06
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関連仕訳帳
CCF完全な名前インパクト ・ ファクター出版社ISSN
Mathematics and Computers in Simulation4.400Elsevier0378-4754
Interaction Studies0.900John Benjamins Publishing Company1572-0373
Journal of Classification1.800Springer0176-4268
Journal of Computer and Systems Sciences International0.500Springer1064-2307
IEEE Transactions on Power Delivery3.800IEEE0885-8977
Journal of Forecasting3.400Wiley-Blackwell0277-6693
cIntegration, the VLSI Journal2.200Elsevier0167-9260
Materials DiscoveryElsevier2352-9245
IEEE Transactions on Machine Learning in Communications and NetworkingIEEE2831-316X
cMultimedia Systems3.500Springer0942-4962
完全な名前インパクト ・ ファクター出版社
Mathematics and Computers in Simulation4.400Elsevier
Interaction Studies0.900John Benjamins Publishing Company
Journal of Classification1.800Springer
Journal of Computer and Systems Sciences International0.500Springer
IEEE Transactions on Power Delivery3.800IEEE
Journal of Forecasting3.400Wiley-Blackwell
Integration, the VLSI Journal2.200Elsevier
Materials DiscoveryElsevier
IEEE Transactions on Machine Learning in Communications and NetworkingIEEE
Multimedia Systems3.500Springer
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