会議情報
ICEC 2025: International Conference on Entertainment Computing
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提出日: |
2025-03-17 |
通知日: |
2025-05-09 |
会議日: |
2025-08-27 |
場所: |
Tokyo, Japan |
年: |
24 |
CORE: c 閲覧: 30804 追跡: 1 出席: 0
論文募集
Aims
IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions.
Topics
Topics can include but are not limited to:
1. Design and Analysis
Game Design: Theory, Creation & Testing
Interactive Narratives & Digital Storytelling
Entertainment Robots, Toys & Smart Gadgets
Social Media / Social Computing Entertainment
New Genres of Interactive & Digital Entertainment
2. Digital Art & Installations
Controllers for Musical Expression
Music Collaboration Tools
Public Interactive Art Installations
Interactive Art, Performance and Novel Interactions
3. XR Entertainment
Virtual/Augmented/Mixed Reality & Games
Ubiquitous/Pervasive Entertainment
TransMedia Storytelling
Metaverse Entertainment
4. Serious Games
Games for Learning, Health & Well-Being
Games For Change & Social Impact Games
Exergaming
Advergames and Digital Marketing
5. Inclusivity of Gaming and Interactive Entertainment
Game Accessibility Hardware
Guidelines for Inclusive Design
Special Needs Considerations
Theoretical Foundations and Ethical Issues
6. Experiential Aspects in Entertainment
Emotions and Affective Interaction
Theoretical Basis of Entertainment
Social / Cultural Impacts of Digital Entertainment
Entertainment for Purpose & Persuasion
7. Computational Methodologies for Entertainment
Artificial Intelligence & Machine Learning for Entertainment
Procedural Content Generation
Computer Graphics & Visual Effects
Big Data in Entertainment
Security & Privacy in Entertainment
Algorithmic research on board and card games
New types of entertainment using information technologies
Hardware technology research and development to implement entertainment systems
Non-traditional human interface technologies for entertainment
IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions.
Topics
Topics can include but are not limited to:
1. Design and Analysis
Game Design: Theory, Creation & Testing
Interactive Narratives & Digital Storytelling
Entertainment Robots, Toys & Smart Gadgets
Social Media / Social Computing Entertainment
New Genres of Interactive & Digital Entertainment
2. Digital Art & Installations
Controllers for Musical Expression
Music Collaboration Tools
Public Interactive Art Installations
Interactive Art, Performance and Novel Interactions
3. XR Entertainment
Virtual/Augmented/Mixed Reality & Games
Ubiquitous/Pervasive Entertainment
TransMedia Storytelling
Metaverse Entertainment
4. Serious Games
Games for Learning, Health & Well-Being
Games For Change & Social Impact Games
Exergaming
Advergames and Digital Marketing
5. Inclusivity of Gaming and Interactive Entertainment
Game Accessibility Hardware
Guidelines for Inclusive Design
Special Needs Considerations
Theoretical Foundations and Ethical Issues
6. Experiential Aspects in Entertainment
Emotions and Affective Interaction
Theoretical Basis of Entertainment
Social / Cultural Impacts of Digital Entertainment
Entertainment for Purpose & Persuasion
7. Computational Methodologies for Entertainment
Artificial Intelligence & Machine Learning for Entertainment
Procedural Content Generation
Computer Graphics & Visual Effects
Big Data in Entertainment
Security & Privacy in Entertainment
Algorithmic research on board and card games
New types of entertainment using information technologies
Hardware technology research and development to implement entertainment systems
Non-traditional human interface technologies for entertainment
最終更新 Dou Sun 2024-12-18
関連会議
| CCF | CORE | QUALIS | 省略名 | 完全な名前 | 提出日 | 通知日 | 会議日 |
|---|---|---|---|---|---|---|---|
| c | ICIC' | International Conference on Intelligent Computing | 2026-03-20 | 2026-04-20 | 2026-07-22 | ||
| a | a* | a1 | STOC | ACM Symposium on Theory of Computing | 2025-11-04 | 2026-02-01 | 2026-06-22 |
| c | ICEC | International Conference on Entertainment Computing | 2025-03-17 | 2025-05-09 | 2025-08-27 | ||
| b4 | IGSC | International Green and Sustainable Computing Conference | 2024-08-05 | 2024-09-13 | 2024-11-02 | ||
| c | a | b1 | SCC | International Conference on Services Computing | 2022-03-01 | 2022-04-15 | 2022-07-10 |
| b2 | ICSC | International Conference on Semantic Computing | 2020-10-12 | 2020-11-25 | 2021-01-27 | ||
| c | c | a2 | P2P | International Conference on Peer-to-Peer Computing | 2015-05-11 | 2015-08-03 | 2015-09-21 |
| b2 | ICOMP | International Conference on Internet Computing | 2015-04-15 | 2015-04-30 | 2015-07-27 | ||
| b | b1 | CEC | IEEE Conference on Commerce and Enterprise Computing | 2012-05-18 | 2012-06-25 | 2012-09-09 | |
| a | a2 | GRID | International Conference on Grid Computing | 2012-04-25 | 2012-05-15 | 2012-09-20 |
関連仕訳帳
| CCF | 完全な名前 | インパクト ・ ファクター | 出版社 | ISSN |
|---|---|---|---|---|
| a | IEEE Transactions on Services Computing | 5.8 | IEEE | 1939-1374 |
| Sustainable Computing | 5.7 | Elsevier | 2210-5379 | |
| IEEE Internet Computing Magazine | 4.4 | IEEE | 1089-7801 | |
| Journal of Scientific Computing | 3.3 | Springer | 0885-7474 | |
| New Generation Computing | 2.8 | Springer | 0288-3635 | |
| Entertainment Computing | 2.4 | Elsevier | 1875-9521 | |
| Memetic Computing | 2.3 | Springer | 1865-9284 | |
| IEEE Pervasive Computing | 1.8 | IEEE | 1536-1268 | |
| Statistics and Computing | 1.6 | Springer | 0960-3174 | |
| c | Natural Computing | 1.6 | Springer | 1567-7818 |