会議情報
ICEC 2018: International Conference on Entertainment Computing
http://www.ifip-icec.org/提出日: |
2018-05-21 Extended |
通知日: |
2018-06-05 |
会議日: |
2018-09-17 |
場所: |
Poznan, Poland |
年: |
17 |
CORE: c 閲覧: 18803 追跡: 1 出席: 0
論文募集
We encourage submission of papers, posters, demos, tutorial and workshop proposals on all topics related to original research in digital entertainment, including but not limited to: Emerging Topics in Entertainment Computing Ubiquitous Computing and Interfaces in Entertainment Immersive and Virtual Multimedia Experiences Quality of Services (QoS), and Quality of Experience (QoE) AI, Big Data, and Deep Learning in Entertainment Content Production and Production Systems Digital Games and Interactive Entertainment Game Design and Development Interactive Narratives & Digital Storytelling Entertainment Robots, Toys & Smart Gadgets Design, Human-Computer Interaction, and Analysis of Entertainment Systems Experience Design & Analysis Telemetry & Semi-Automated Analysis Methodologies, Tools & Techniques for Entertainment Human Factors & Performance of Entertainment Applications & Technology Interactive Art, Performance and Cultural Computing Digital Art & Installations Virtual/Augmented/Mixed Reality & Entertainment Ubiquitous/Pervasive Entertainment Sound, Music & Performance TransMedia and Entertainment Social Computing Entertainment Devices, Platforms & Systems Digital Entertainment Hardware & Devices Ambient Entertainment Digital Broadcasting and Digital Cinema Interactive Television and Broadcasting Theoretical Foundations and Ethical Issues Emotions and Affective Interaction Social / Cultural Impacts of Digital Entertainment Issues of Public Relations & Advertising Through Entertainment Entertainment for Purpose & Persuasion Serious & Learning Games Games for Health & Well-Being Games For Change & Social Impact Games Exergaming Advergames and Digital Marketing Computational Methodologies for Entertainment Artificial Intelligence & Machine Learning for Entertainment Procedural Content Generation Computer Graphics & Visual Effects Big Data in Entertainment Security & Privacy in Entertainment Media Studies, Communication, Business, and Information Systems Information Technology in Media Industry IT and the Economics of Media Business Audience Measurement and Participation Interplay between technology, content, and consumer choice Adoption and diffusion of technology driven media products New communication models through emerging new technologies
最終更新 Dou Sun 2018-05-06
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関連仕訳帳
CCF | 完全な名前 | インパクト ・ ファクター | 出版社 | ISSN |
---|---|---|---|---|
Mathematics and Computers in Simulation | 4.400 | Elsevier | 0378-4754 | |
Interaction Studies | 0.900 | John Benjamins Publishing Company | 1572-0373 | |
Journal of Classification | 1.800 | Springer | 0176-4268 | |
Journal of Computer and Systems Sciences International | 0.500 | Springer | 1064-2307 | |
IEEE Transactions on Power Delivery | 3.800 | IEEE | 0885-8977 | |
Journal of Forecasting | 3.400 | Wiley-Blackwell | 0277-6693 | |
c | Integration, the VLSI Journal | 2.200 | Elsevier | 0167-9260 |
Materials Discovery | Elsevier | 2352-9245 | ||
IEEE Transactions on Machine Learning in Communications and Networking | IEEE | 2831-316X | ||
c | Multimedia Systems | 3.500 | Springer | 0942-4962 |
完全な名前 | インパクト ・ ファクター | 出版社 |
---|---|---|
Mathematics and Computers in Simulation | 4.400 | Elsevier |
Interaction Studies | 0.900 | John Benjamins Publishing Company |
Journal of Classification | 1.800 | Springer |
Journal of Computer and Systems Sciences International | 0.500 | Springer |
IEEE Transactions on Power Delivery | 3.800 | IEEE |
Journal of Forecasting | 3.400 | Wiley-Blackwell |
Integration, the VLSI Journal | 2.200 | Elsevier |
Materials Discovery | Elsevier | |
IEEE Transactions on Machine Learning in Communications and Networking | IEEE | |
Multimedia Systems | 3.500 | Springer |
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