Journal Information
Entertainment Computing
https://www.sciencedirect.com/journal/entertainment-computingImpact Factor: |
2.4 |
Publisher: |
Elsevier |
ISSN: |
1875-9521 |
Viewed: |
13090 |
Tracked: |
0 |
Call For Papers
Aims & Scope
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
Specific areas of interest include:
Computer, video, console and internet games
Cultural computing and cultural issues in entertainment
Digital new media for entertainment
Entertainment robots and robot like applications
Entertainment technology, applications, application program interfaces, and entertainment system architectures
Human factors of entertainment technology
Impact of entertainment technology on users and society
Integration of interaction and multimedia capabilities in entertainment systems
Interactive television and broadcasting
Interactive art and entertainment
Methodologies, paradigms, tools, and software/hardware architectures for supporting entertainment applications
Mixed, augmented and virtual reality systems for entertainment
New genres of entertainment technology
Serious Games used in education, training, and research
Simulation/gaming methodologies used in education, training, and research
Social media for entertainment
In the area of empirical and experimental studies we are looking for contributions which are very well documented, innovative, and tested or evaluated in a particular entertainment domain.
Software publication
We invite you to convert your open source software into an additional journal publication in Software Impacts, a multi-disciplinary open access journal. Software Impacts provides a scholarly reference to software that has been used to address a research challenge. The journal disseminates impactful and re-usable scientific software through Original Software Publications which describe the application of the software to research and the published outputs.
For more information contact us at: software.impacts@elsevier.com
Last updated by Dou Sun in 2026-01-04
Special Issues
Special Issue on Journal Track of the IFIP International Conference on Entertainment Computing – ICEC 2026Submission Date: 2026-01-25IFIP-ICEC is the longest lasting and prime scientific conference series in the area of Entertainment Computing. It brings together practitioners, researchers, artists, designers, and industry on the design, creation, development, use, application and evaluation of digital entertainment content and experience systems. This event covers a diverse array of related research issues, including interactive art, game-based learning, XR technologies and ethical considerations associated with entertainment.
IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions.
Topics can include but are not limited to:
1. Design and Analysis
Game Design: Theory, Creation & Testing
Interactive Narratives & Digital Storytelling
Entertainment Robots, Toys & Smart Gadgets
Social Media / Social Computing Entertainment
New Genres of Interactive & Digital Entertainment
2. Digital Art & Installations
Controllers for Musical Expression
Music Collaboration Tools
Public Interactive Art Installations
Interactive Art, Performance and Novel Interactions
3. XR Entertainment
Virtual/Augmented/Mixed Reality & Games
Ubiquitous/Pervasive Entertainment
TransMedia Storytelling
XR Entertainment
4. Serious Games
Games for Learning, Health & Well-Being
Games For Change & Social Impact Games
Exergaming
Advergames and Digital Marketing
5. Inclusivity of Gaming and Interactive Entertainment
Game Accessibility Hardware
Guidelines for Inclusive Design
Special Needs Considerations
Theoretical Foundations and Ethical Issues
6. Experiential Aspects in Entertainment
Emotions and Affective Interaction
Theoretical Basis of Entertainment
Social / Cultural Impacts of Digital Entertainment
Entertainment for Purpose & Persuasion
7. Computational Methodologies for Entertainment
Artificial Intelligence & Machine Learning for Entertainment
Procedural Content Generation
Computer Graphics & Visual Effects
Big Data in Entertainment
Security & Privacy in Entertainment
Algorithmic research on board and card games
New types of entertainment using information technologies
Hardware technology research and development to implement entertainment systems
Non-traditional human interface technologies for entertainment
Guest editors:
Dr. Esteban Walter Gonzalez Clua
Affiliation: Universidade Federal Fluminense, Niteroi, Brazil
Areas of expertise: 3D rendering, game engine architectures, XR games
Dr. Ryosuke Yamanishi
Affiliation: Kansai University, Osaka, Japan
Areas of expertise: Interaction design, Music informatics, Data science
Manuscript submission information:
Guest Editor Invitation Only
Open for Submission: from 20-Dec-2025 to 25-Jan-2026
Submission Site: Editorial Manager®
Article Type Name: "VSI: ENTCOM_ICEC 2026 Journal Track papers" - please select this item when you submit manuscripts online
All manuscripts will be peer-reviewed. Submissions will be evaluated based on originality, significance, technical quality, and clarity. Once accepted, articles will be posted online immediately and published in a journal regular issue within weeks. Articles will also be simultaneously collected in the online special issue.
For any inquiries about the appropriateness of contribution topics, welcome to contact Leading Guest Editor Prof. Esteban Walter Gonzalez Clua.
Guide for Authors will be helpful for your future contributions, read more: Guide for authors - Entertainment Computing - ISSN 1875-9521 | ScienceDirect.com by Elsevier
For more information about our Journal, please visit our ScienceDirect Page: Entertainment Computing | Journal | ScienceDirect.com by Elsevier
Keywords:
Digital Entertainment;
Games;
Digital Art;
Serious Games;
AI for Entertainment;
Interactive ArtLast updated by Dou Sun in 2026-01-04
Special Issue on Digital Worlds, Real Impact - The Evolving Role of Games in SocietySubmission Date: 2026-02-28As digital games become more deeply integrated into everyday life, their cultural, societal, and political significance continues to evolve. Recent shifts in the game industry—including AI-generated content and the rise of platform monopolies—are reshaping how games are designed, distributed, and played. At the same time, societal debates surrounding digital cultures, inclusivity, and the ethics of play highlight the need for critical engagement with games as a force beyond entertainment. Games can act as vehicles for activism, education, and public engagement, while also raising concerns around addiction, monetization, and surveillance. As playful technologies blur into domains such as health, politics, and work, understanding the effects and broader impacts of games becomes more crucial than ever.
This special issue seeks to capture and critically examine these dynamics by inviting contributions that explore how digital games both reflect and shape contemporary societies. We aim to bring together diverse perspectives that interrogate games not only as entertainment, but also as cultural artifacts, social practices, and political agents with real-world consequences. We invite researchers, academics, and experts from diverse disciplines (e.g., Media and Communication, Computer Science, Media Psychology, Education, Sociology etc.) to submit their theoretical or empirical contributions related to the evolving role of digital games in society.
Possible topics include, but are not limited to:
Games as tools for education and game-based learning
E-sports and competitive gaming
Exploring the positive and negative effects of games on mental health and well-being
Unveiling the profound meaning of games as a form of eudaimonic entertainment
Investigating the social and psychological benefits and challenges arising from online gaming
Examining toxicity and extremism within gaming cultures and their impact on society and individuals
Understanding the power of games for information dissemination and persuasion
The cultural and political impact of games
Possible negative effects of gaming on individuals (e.g., aggressiveness, addiction, social isolation)
Platformization in the game industry
Emerging technologies in game design
The role of games in shaping public discourse
Diversity and inclusion in game design and game communities
Environmental sustainability and ecological impact of game production and consumption
Games as art and cultural heritage, and their representation of cultural legacies
Unpacking the applications of games in museums and exhibitions
Guest editors:
Dr. Felix Reer
University of Münster, Munster, Germany
Dr. Teresa de la Hera
Erasmus Universiteit Rotterdam, Rotterdam, Netherlands
Dr. Salvador Gómez-García
Universidad Complutense de Madrid, Madrid, Spain
Manuscript submission information:
Open for Submission: from 16-Oct-2025 to 28-Feb-2026
Submission Site: Editorial Manager®
Article Type Name: "VSI: ENTCOM_Digital Worlds Real Impact" - please select this item when you submit manuscripts online
All manuscripts will be peer-reviewed. Submissions will be evaluated based on originality, significance, technical quality, and clarity. Once accepted, articles will be posted online immediately and published in a journal regular issue within weeks. Articles will also be simultaneously collected in the online special issue.
For any inquiries about the appropriateness of contribution topics, welcome to contact Leading Guest Editor (Dr. Felix Reer).
Guide for Authors will be helpful for your future contributions, read more: Guide for authors - Entertainment Computing - ISSN 1875-9521 | ScienceDirect.com by Elsevier
For more information about our Journal, please visit our ScienceDirect Page: Entertainment Computing | Journal | ScienceDirect.com by Elsevier
Keywords:
Digital Games;
Serious Games;
Media Effects;
Eudaimonia;
Platformization;
Game Studies;
Well-Being;
Persuasion;
E-Sports;
ToxicityLast updated by Dou Sun in 2026-01-04
Special Issue on The 24th Brazilian Symposium on Games and Digital EntertainmentSubmission Date: 2026-04-06This special issue of the Entertainment Computing journal celebrates some of the most impactful contributions from the 24th Brazilian Symposium on Games and Digital Entertainment (SBGames 2025), held from September 30 to October 3 in Salvador, Bahia, Brazil. Recognized as the largest symposium in South America dedicated to digital games and entertainment, SBGames attracts researchers and practitioners from around the world. The event is organized annually by the Special Interest Group on Games and Digital Entertainment (CEJOGOS) of the Brazilian Computer Society (SBC) and showcases innovative research across a wide range of disciplines. The symposium is now in its 24th edition and continues to grow and evolve.
Topics of Interest include (but are not limited to):
Computer Games
AI for Games
Game Development
Game Design
Game Graphics
Algorithmic Game Theory
Immersive Games
Serious Games
Game Technology
Game Art
Game Culture
Game-based Learning
Gamification
Game Industry
Human–Computer Interaction
Special Issue Scope:
This special issue of the Entertainment Computing journal features three papers selected during SBGames 2025 for their excellence and relevance. These papers are expanded, peer-reviewed, and published to reflect the symposium’s technical and scientific highlights. The issue represents the interdisciplinary nature of SBGames, which includes tracks in Computing, Arts & Design, Culture, Industry, Education, and Health, as well as parallel events like the Games Festival.
Guest editors:
Dr. Luiz José Schirmer Silva
Universidade Federal de Santa Maria, Santa Maria, Brazil
Dr. André Brandão
Universidade Federal do ABC, Santo Andre, Brazil
Manuscript submission information:
Guest Editor Invitation Only
Open for Submission: from 12-Dec-2025 to 06-Apr-2026
Submission Site: Editorial Manager®
Article Type Name: "VSI: ENTCOM_SBGames 2025" - please select this item when you submit manuscripts online
All manuscripts will be peer-reviewed. Submissions will be evaluated based on originality, significance, technical quality, and clarity. Once accepted, articles will be posted online immediately and published in a journal regular issue within weeks. Articles will also be simultaneously collected in the online special issue.
For any inquiries about the appropriateness of contribution topics, welcome to contact Leading Guest Editor (Dr. Luiz José Schirmer Silva).
Guide for Authors will be helpful for your future contributions, read more: Guide for authors - Entertainment Computing - ISSN 1875-9521 | ScienceDirect.com by Elsevier
For more information about our Journal, please visit our ScienceDirect Page: Entertainment Computing | Journal | ScienceDirect.com by Elsevier
Keywords:
Computer Games;
AI for Games;
Game Development;
Game DesignLast updated by Dou Sun in 2026-01-04
Special Issue on Multimodal Perception and Interaction Technologies in Entertainment ComputingSubmission Date: 2026-06-30This Special Issue covers theoretical foundations, system architectures, algorithms, interaction techniques, and empirical evaluations related to multimodal perception and intelligent interaction in entertainment systems. Submissions must explicitly target entertainment products or services and include system implementation details together with experimental validation in entertainment environments.
The scope includes, but is not limited to, the design and development of multimodal entertainment systems that integrate vision, audio, gesture, motion, physiological, affective, and contextual signals; intelligent interaction mechanisms that adapt content, characters, or narratives in response to user behavior and emotional states; and generative AI techniques for creating dynamic and personalized entertainment content.
The Special Issue particularly welcomes work addressing next-generation entertainment ecosystems such as immersive XR platforms, virtual and mixed-reality performances, interactive narratives, AI-driven characters, and metaverse-style social entertainment. Contributions may come from computer science, human–computer interaction, artificial intelligence, media studies, and related interdisciplinary fields, provided that the research demonstrates clear relevance, implementation, and evaluation within entertainment contexts.
Guest editors:
Dr. Mudasir Mohd
Affiliation: University of Kashmir, Garhwal, India
Dr. Sheikh Nasrullah
Affiliation: IBM Research - Almaden, California, USA
Dr. Imran Parray
Affiliation: SHMM Government Degree College Anantnag, Jammu & Kashmir, India
Manuscript submission information:
Open for Submission: from 01-Jan-2026 to 30-Jun-2026
Submission Site: Editorial Manager®
Article Type Name: "VSI: ENTCOM_Multimodal Perception" - please select this item when you submit manuscripts online
All manuscripts will be peer-reviewed. Submissions will be evaluated based on originality, significance, technical quality, and clarity. Once accepted, articles will be posted online immediately and published in a journal regular issue within weeks. Articles will also be simultaneously collected in the online special issue.
For any inquiries about the appropriateness of contribution topics, welcome to contact Leading Guest Editor Dr. Mudasir Mohd.
Guide for Authors will be helpful for your future contributions, read more: Guide for authors - Entertainment Computing - ISSN 1875-9521 | ScienceDirect.com by Elsevier
For more information about our Journal, please visit our ScienceDirect Page: Entertainment Computing | Journal | ScienceDirect.com by Elsevier
Keywords:
Multimodal Perception
Intelligent Interaction
Entertainment Computing
XR and Immersive Systems
Affective and Adaptive EntertainmentLast updated by Dou Sun in 2026-01-04
Related Journals
| CCF | Full Name | Impact Factor | Publisher | ISSN |
|---|---|---|---|---|
| a | IEEE Transactions on Services Computing | 5.8 | IEEE | 1939-1374 |
| Sustainable Computing | 5.7 | Elsevier | 2210-5379 | |
| IEEE Internet Computing Magazine | 4.4 | IEEE | 1089-7801 | |
| Cluster Computing | 4.1 | Springer | 1386-7857 | |
| Journal of Scientific Computing | 3.3 | Springer | 0885-7474 | |
| Entertainment Computing | 2.4 | Elsevier | 1875-9521 | |
| Memetic Computing | 2.3 | Springer | 1865-9284 | |
| New Generation Computing | 2.000 | Springer | 0288-3635 | |
| IEEE Pervasive Computing | 1.600 | IEEE | 1536-1268 | |
| Statistics and Computing | 1.600 | Springer | 0960-3174 |
| Full Name | Impact Factor | Publisher |
|---|---|---|
| IEEE Transactions on Services Computing | 5.8 | IEEE |
| Sustainable Computing | 5.7 | Elsevier |
| IEEE Internet Computing Magazine | 4.4 | IEEE |
| Cluster Computing | 4.1 | Springer |
| Journal of Scientific Computing | 3.3 | Springer |
| Entertainment Computing | 2.4 | Elsevier |
| Memetic Computing | 2.3 | Springer |
| New Generation Computing | 2.000 | Springer |
| IEEE Pervasive Computing | 1.600 | IEEE |
| Statistics and Computing | 1.600 | Springer |
Related Conferences
| CCF | CORE | QUALIS | Short | Full Name | Submission | Notification | Conference |
|---|---|---|---|---|---|---|---|
| c | ICIC' | International Conference on Intelligent Computing | 2026-03-20 | 2026-04-20 | 2026-07-22 | ||
| a | a* | a1 | STOC | ACM Symposium on Theory of Computing | 2025-11-04 | 2026-02-01 | 2026-06-22 |
| c | ICEC | International Conference on Entertainment Computing | 2025-03-17 | 2025-05-09 | 2025-08-27 | ||
| b4 | IGSC | International Green and Sustainable Computing Conference | 2024-08-05 | 2024-09-13 | 2024-11-02 | ||
| c | a | b1 | SCC | International Conference on Services Computing | 2022-03-01 | 2022-04-15 | 2022-07-10 |
| b2 | ICSC | International Conference on Semantic Computing | 2020-10-12 | 2020-11-25 | 2021-01-27 | ||
| c | c | a2 | P2P | International Conference on Peer-to-Peer Computing | 2015-05-11 | 2015-08-03 | 2015-09-21 |
| b2 | ICOMP | International Conference on Internet Computing | 2015-04-15 | 2015-04-30 | 2015-07-27 | ||
| b | b1 | CEC | IEEE Conference on Commerce and Enterprise Computing | 2012-05-18 | 2012-06-25 | 2012-09-09 | |
| a | a2 | GRID | International Conference on Grid Computing | 2012-04-25 | 2012-05-15 | 2012-09-20 |
| Short | Full Name | Conference |
|---|---|---|
| ICIC' | International Conference on Intelligent Computing | 2026-07-22 |
| STOC | ACM Symposium on Theory of Computing | 2026-06-22 |
| ICEC | International Conference on Entertainment Computing | 2025-08-27 |
| IGSC | International Green and Sustainable Computing Conference | 2024-11-02 |
| SCC | International Conference on Services Computing | 2022-07-10 |
| ICSC | International Conference on Semantic Computing | 2021-01-27 |
| P2P | International Conference on Peer-to-Peer Computing | 2015-09-21 |
| ICOMP | International Conference on Internet Computing | 2015-07-27 |
| CEC | IEEE Conference on Commerce and Enterprise Computing | 2012-09-09 |
| GRID | International Conference on Grid Computing | 2012-09-20 |