Journal Information
Entertainment Computing
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Impact Factor:
2.4
Publisher:
Elsevier
ISSN:
1875-9521
Viewed:
14645
Tracked:
0
Call For Papers
Aims & Scope

Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.

Specific areas of interest include:

Computer, video, console and internet games
Cultural computing and cultural issues in entertainment
Digital new media for entertainment
Entertainment robots and robot like applications
Entertainment technology, applications, application program interfaces, and entertainment system architectures
Human factors of entertainment technology
Impact of entertainment technology on users and society
Integration of interaction and multimedia capabilities in entertainment systems
Interactive television and broadcasting
Interactive art and entertainment
Methodologies, paradigms, tools, and software/hardware architectures for supporting entertainment applications
Mixed, augmented and virtual reality systems for entertainment
New genres of entertainment technology
Serious Games used in education, training, and research
Simulation/gaming methodologies used in education, training, and research
Social media for entertainment

In the area of empirical and experimental studies we are looking for contributions which are very well documented, innovative, and tested or evaluated in a particular entertainment domain.

Software publication
We invite you to convert your open source software into an additional journal publication in Software Impacts, a multi-disciplinary open access journal. Software Impacts provides a scholarly reference to software that has been used to address a research challenge. The journal disseminates impactful and re-usable scientific software through Original Software Publications which describe the application of the software to research and the published outputs.

For more information contact us at: software.impacts@elsevier.com
Last updated by Dou Sun in 2026-01-04
Special Issues
Special Issue on The 24th Brazilian Symposium on Games and Digital Entertainment
Submission Date: 2026-04-06

This special issue of the Entertainment Computing journal celebrates some of the most impactful contributions from the 24th Brazilian Symposium on Games and Digital Entertainment (SBGames 2025), held from September 30 to October 3 in Salvador, Bahia, Brazil. Recognized as the largest symposium in South America dedicated to digital games and entertainment, SBGames attracts researchers and practitioners from around the world. The event is organized annually by the Special Interest Group on Games and Digital Entertainment (CEJOGOS) of the Brazilian Computer Society (SBC) and showcases innovative research across a wide range of disciplines. The symposium is now in its 24th edition and continues to grow and evolve. Topics of Interest include (but are not limited to): Computer Games AI for Games Game Development Game Design Game Graphics Algorithmic Game Theory Immersive Games Serious Games Game Technology Game Art Game Culture Game-based Learning Gamification Game Industry Human–Computer Interaction Special Issue Scope: This special issue of the Entertainment Computing journal features three papers selected during SBGames 2025 for their excellence and relevance. These papers are expanded, peer-reviewed, and published to reflect the symposium’s technical and scientific highlights. The issue represents the interdisciplinary nature of SBGames, which includes tracks in Computing, Arts & Design, Culture, Industry, Education, and Health, as well as parallel events like the Games Festival. Guest editors: Dr. Luiz José Schirmer Silva Universidade Federal de Santa Maria, Santa Maria, Brazil Dr. André Brandão Universidade Federal do ABC, Santo Andre, Brazil Manuscript submission information: Guest Editor Invitation Only Open for Submission: from 12-Dec-2025 to 06-Apr-2026 Submission Site: Editorial Manager® Article Type Name: "VSI: ENTCOM_SBGames 2025" - please select this item when you submit manuscripts online All manuscripts will be peer-reviewed. Submissions will be evaluated based on originality, significance, technical quality, and clarity. Once accepted, articles will be posted online immediately and published in a journal regular issue within weeks. Articles will also be simultaneously collected in the online special issue. For any inquiries about the appropriateness of contribution topics, welcome to contact Leading Guest Editor (Dr. Luiz José Schirmer Silva). Guide for Authors will be helpful for your future contributions, read more: Guide for authors - Entertainment Computing - ISSN 1875-9521 | ScienceDirect.com by Elsevier For more information about our Journal, please visit our ScienceDirect Page: Entertainment Computing | Journal | ScienceDirect.com by Elsevier Keywords: Computer Games; AI for Games; Game Development; Game Design
Last updated by Dou Sun in 2026-01-04
Special Issue on Multimodal Perception and Interaction Technologies in Entertainment Computing
Submission Date: 2026-06-30

This Special Issue covers theoretical foundations, system architectures, algorithms, interaction techniques, and empirical evaluations related to multimodal perception and intelligent interaction in entertainment systems. Submissions must explicitly target entertainment products or services and include system implementation details together with experimental validation in entertainment environments. The scope includes, but is not limited to, the design and development of multimodal entertainment systems that integrate vision, audio, gesture, motion, physiological, affective, and contextual signals; intelligent interaction mechanisms that adapt content, characters, or narratives in response to user behavior and emotional states; and generative AI techniques for creating dynamic and personalized entertainment content. The Special Issue particularly welcomes work addressing next-generation entertainment ecosystems such as immersive XR platforms, virtual and mixed-reality performances, interactive narratives, AI-driven characters, and metaverse-style social entertainment. Contributions may come from computer science, human–computer interaction, artificial intelligence, media studies, and related interdisciplinary fields, provided that the research demonstrates clear relevance, implementation, and evaluation within entertainment contexts. Guest editors: Dr. Mudasir Mohd Affiliation: University of Kashmir, Garhwal, India Dr. Sheikh Nasrullah Affiliation: IBM Research - Almaden, California, USA Dr. Imran Parray Affiliation: SHMM Government Degree College Anantnag, Jammu & Kashmir, India Manuscript submission information: Open for Submission: from 01-Jan-2026 to 30-Jun-2026 Submission Site: Editorial Manager® Article Type Name: "VSI: ENTCOM_Multimodal Perception" - please select this item when you submit manuscripts online All manuscripts will be peer-reviewed. Submissions will be evaluated based on originality, significance, technical quality, and clarity. Once accepted, articles will be posted online immediately and published in a journal regular issue within weeks. Articles will also be simultaneously collected in the online special issue. For any inquiries about the appropriateness of contribution topics, welcome to contact Leading Guest Editor Dr. Mudasir Mohd. Guide for Authors will be helpful for your future contributions, read more: Guide for authors - Entertainment Computing - ISSN 1875-9521 | ScienceDirect.com by Elsevier For more information about our Journal, please visit our ScienceDirect Page: Entertainment Computing | Journal | ScienceDirect.com by Elsevier Keywords: Multimodal Perception Intelligent Interaction Entertainment Computing XR and Immersive Systems Affective and Adaptive Entertainment
Last updated by Dou Sun in 2026-01-04
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