Conference Information
ICEC 2018: International Conference on Entertainment Computing
http://www.ifip-icec.org/
Submission Date:
2018-05-21 Extended
Notification Date:
2018-06-05
Conference Date:
2018-09-17
Location:
Poznan, Poland
Years:
17
CORE: c   Viewed: 14732   Tracked: 1   Attend: 0

Call For Papers
We encourage submission of papers, posters, demos, tutorial and workshop proposals on all topics related to original research in digital entertainment, including but not limited to:
Emerging Topics in Entertainment Computing

    Ubiquitous Computing and Interfaces in Entertainment
    Immersive and Virtual Multimedia Experiences
    Quality of Services (QoS), and Quality of Experience (QoE)
    AI, Big Data, and Deep Learning in Entertainment
    Content Production and Production Systems

Digital Games and Interactive Entertainment

    Game Design and Development
    Interactive Narratives & Digital Storytelling
    Entertainment Robots, Toys & Smart Gadgets

Design, Human-Computer Interaction, and Analysis of Entertainment Systems

    Experience Design & Analysis
    Telemetry & Semi-Automated Analysis
    Methodologies, Tools & Techniques for Entertainment
    Human Factors & Performance of Entertainment Applications & Technology

Interactive Art, Performance and Cultural Computing

    Digital Art & Installations
    Virtual/Augmented/Mixed Reality & Entertainment
    Ubiquitous/Pervasive Entertainment
    Sound, Music & Performance
    TransMedia and Entertainment
    Social Computing

Entertainment Devices, Platforms & Systems

    Digital Entertainment Hardware & Devices
    Ambient Entertainment
    Digital Broadcasting and Digital Cinema
    Interactive Television and Broadcasting

Theoretical Foundations and Ethical Issues

    Emotions and Affective Interaction
    Social / Cultural Impacts of Digital Entertainment
    Issues of Public Relations & Advertising Through Entertainment

Entertainment for Purpose & Persuasion

    Serious & Learning Games
    Games for Health & Well-Being
    Games For Change & Social Impact Games
    Exergaming
    Advergames and Digital Marketing

Computational Methodologies for Entertainment

    Artificial Intelligence & Machine Learning for Entertainment
    Procedural Content Generation
    Computer Graphics & Visual Effects
    Big Data in Entertainment
    Security & Privacy in Entertainment

Media Studies, Communication, Business, and Information Systems

    Information Technology in Media Industry
    IT and the Economics of Media Business
    Audience Measurement and Participation
    Interplay between technology, content, and consumer choice
    Adoption and diffusion of technology driven media products
    New communication models through emerging new technologies
Last updated by Dou Sun in 2018-05-06
Related Conferences
CCFCOREQUALISShortFull NameSubmissionNotificationConference
baa1CHESInternational Conference on Cryptographic Hardware and Embedded Systems 2022-04-152022-06-152022-09-12
cab1MFCSInternational Symposium on Mathematical Foundations of Computer Science2022-04-222022-06-212022-08-22
TDPFInternational Symposium on Technologies for Digital Photo Fulfillment2018-05-15 2018-09-24
ba*a2DCCData Compression Conference2022-11-01 2023-03-21
WIMSInternational Conference on Web Intelligence, Mining and Semantics2020-03-162020-05-182020-06-30
cab1SCCInternational Conference on Services Computing2022-03-012022-04-152022-07-10
ICECCOInternational Conference on Electronics, Computers and Computation Bookmark and Share2015-06-302015-07-302015-09-27
ICICCAInternational Conference on Intelligent Computing and Computer Applications2022-04-102022-04-152022-06-24
WiACUSENIX Women in Advanced Computing Summit  2014-06-18
IS3CInternational Symposium on Computer, Consumer and Control2016-01-31 2016-07-04
Related Journals
CCFFull NameImpact FactorPublisherISSN
IEEE Pervasive Computing4.418IEEE1536-1268
Memetic Computing5.900Springer1865-9284
bIEEE Transactions on Services Computing5.823IEEE1939-1374
IEEE Transactions on Sustainable Computing2.456IEEE1536-1233
Swarm and Evolutionary Computation7.177Elsevier2210-6502
New Generation Computing0.795Springer0288-3635
IEEE Internet Computing Magazine4.231IEEE1089-7801
Journal of Scientific Computing2.592Springer0885-7474
Statistics and Computing2.559Springer0960-3174
cNatural Language Engineering0.432Cambridge University Press1351-3249
Full NameImpact FactorPublisher
IEEE Pervasive Computing4.418IEEE
Memetic Computing5.900Springer
IEEE Transactions on Services Computing5.823IEEE
IEEE Transactions on Sustainable Computing2.456IEEE
Swarm and Evolutionary Computation7.177Elsevier
New Generation Computing0.795Springer
IEEE Internet Computing Magazine4.231IEEE
Journal of Scientific Computing2.592Springer
Statistics and Computing2.559Springer
Natural Language Engineering0.432Cambridge University Press
Recommendation