Conference Information

ICEMT 2026: International Conference on Education and Multimedia Technology

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Submission Date:
2026-06-30
Notification Date:
2026-07-20
Conference Date:
2026-09-26
Location:
Macao, China
Years:
10
Viewed: 17596   Tracked: 1   Attend: 2

Conference Partner Index (CP-I)

48.1 / 100
Ranked #1,939 of 5,650 conferences · Top 35%

#41 of 138 in Education & Learning Technology #69 of 148 in Computer Graphics & Multimedia

Academic recognition (35%) No data - scored at the neutral baseline of 50
Submission selectivity (20%) No data - scored at the neutral baseline of 50
Editions held (20%)
65
Community attention (10%)
24
Public record completeness (15%)
35

Inputs used: Editions on record: 10 · Researchers following it here: 1 · Researchers who opened this page in the past 24 months: 9

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-04

Call For Papers

ICEMT 2026 (International Conference on Education and Multimedia Technology) is an academic conference held in Macao, China on 2026-09-26. The paper submission deadline is 2026-06-30. Acceptance notifications are sent on 2026-07-20.

The conference will bring together leading researchers, engineers and scientists in the domain of interest from all around the world. Topics of interest for submissions include, but are not limited to: Emerging Technologies in Education Web-based Learning Social Media Analysis and Educational Applications Technology-Enhanced Learning Flipped Classroom Impact of Web Technologies on Education Web Classroom Applications BYOD (Bring your own device) and 1:1 Learning Mobile and Tablet Technologies Virtual Reality and 3D Applications ICT skills and Digital literacy ICT for Development Intelligent Systems and UX for Education Open Educational Resources Open Access Education Knowledge Management Digital Libraries and Repositories e-Portfolios User-Generated Content Learning Analytics Educational Software & Serious Games Educational Software Experiences Computer Software on Education Educational/Serious Games Gamification Videos for Learning Educational Multimedia and Hypermedia Animation and 3D Systems Open Educational Resources Digital Learning Design and Interactive Communication HCI and Digital Learning Experiences Educational Software and Serious Games e-Learning Projects and Experiences Blended Learning Mobile Learning Massive Open Online Courses (MOOCs) Distance Learning Online/Virtual Laboratories Virtual Universities e-Tutoring & Mentoring Intelligent Tutoring Systems (ITS) Virtual Learning Environments (VLEs) Learning Management Systems (LMS) Personal Learning Environments (PLEs) e-Learning Standards Emerging multimedia applications and technologies Image/Video Processing Immersive Media Multimedia Analysis and Understanding Video Contents for Learning Virtual Reality and Immersive Media Learning and Teaching in Metaverse Multimedia Databases and Data Mining Multimedia for Society and Health Multimedia Interaction Multimedia Software, Hardware and Systems Social Media Analysis and Applications Speech/Audio Processing Design and Interactive Communication Internet Architectures Web Design Cognitive Modeling Human-Computer Communication Interfaces for Collaborative Work Internet Search Technologies Parallel and Distributed Processing Java based Applications for Web Computer Vision Image Processing Expert Systems Artificial Intelligence in Education ChatGPT and AI-Enhanced Learning Adaptive Educational Systems Cognitive Modeling and Intelligent Modeling Learning with AI Systems Machine Learning and Learning Analytics Intelligent Modelling Natural Language Processing Learning Analytics and Educational Data Mining Architectures for AI-based Educational Systems Agent-Based Learning Environments Authoring Tools for Intelligent Tutoring Systems
Last updated by Dou Sun on

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