Conference Information
CGI 2026: Computer Graphics International
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Submission Date: |
2026-04-20 |
Notification Date: |
2026-06-05 |
Conference Date: |
2026-07-06 |
Location: |
London, UK |
Years: |
43 |
CCF: c CORE: b QUALIS: b1 Viewed: 100513 Tracked: 73 Attend: 21
Call For Papers
CGI is one of the oldest annual international conferences on Computer Graphics in the world. Half a century of influence places the CGI as one of the top conferences on computer graphics and visualization. Researchers are invited to share their experiences and present novel achievements in Computer Graphics, Computer Vision, AI and Machine Learning, Media, as well as Virtual, Augmented and Extended Reality. Previous CGI conferences have been held around the globe including Bournemouth, UK (2012), Hannover, Germany(2013), Sydney, Australia (2014), Strasbourg, France (2015), Heraklion, Greece (2016), Yokohama, Japan (2017), Bintan, Indonesia (2018), Calgary, Canada (2019), Shanghai, China (2023), and Geneva, Switzerland (2024), and Hongkong, China (2025). CGI has been virtual between 2020 and 2022 due to the COVID pandemic.
This year, CGI 2026 is organized by the National Centre for Computer Animation at Bournemouth University, co-hosted by the Creative Computing Institute at University of the Arts London, and supported by the Computer Graphics Society (CGS). The Visual Computer Journal (Springer Nature), the official journal of the Computer Graphics Society, is closely associated with the conference.
CGI 2026 will be held as a hybrid conference, allowing both onsite and remote participants to present their work, either in person or online, and to engage fully in the technical program.
CGI 2026 invites authors to submit their papers to two different tracks:
1. The first one, the CGI 2026 – The Visual Computer track, welcomes submissions aligned with the scope of The Visual Computer journal (see journal website https://link.springer.com/journal/371). Authors should first submit their full papers via EasyChair for CGI 2026. If conditionally accepted, the paper will then need to be submitted to The Visual Computer journal for final publication.
2. The second track welcomes papers that have broader computer graphics topics, which can be submitted via EasyChair. Accepted papers will be published in the CGI 2026 proceedings as a LNCS Springer book volume. Outstanding papers from this track will be invited for extended publication in The Visual Computer journal or Computer Animation and Virtual Worlds (Wiley) journal.
The main topics of the CGI 2026 conference include, but are not limited to:
AI-Generated Content (AIGC)
Machine Learning for Graphics
Machine Learning (other than deep learning)
Multimodal Learning
Optimization Methods (other than deep learning)
Generative 3D Modeling
3D Reconstruction
3D from Images / Sensors
Photogrammetry and Remote Sensing
Style Transfer and Artistic Rendering
Rendering Techniques
Neural Rendering
3D Gaussian Splatting
Geometric Computing
Recognition: categorization, detection, retrieval
Scene Analysis and Understanding
Segmentation, Grouping and Shape Analysis
Metaverse (VR/MR/XR)
Shape and Surface Modeling
Physically-Based Modeling
Scientific Visualization
Robotics and Vision
Computer Vision for Graphics
Data for Vision and Graphics
Medical Imaging
Digital Cultural Heritage
Computational Fabrication
Image Processing and Analysis
Global Illumination
Graphical Human-Computer Interaction (HCI)
Digital Humans: face, body, pose, gesture, movement
Saliency Methods
Shape Matching
Sketch-Based Modeling
Stylized Rendering
Textures and Shaders
Computational Photography
Computer Animation
Visual Analytics
Shape Analysis and Image Retrieval
Video: action and event understanding
Video: low-level analysis, motion, and tracking
Graphics, Vision, Language, and Reasoning
Last updated by Dou Sun in 2026-04-08
Acceptance Ratio
| Year | Submitted | Accepted | Accepted(%) |
|---|---|---|---|
| 2008 | 220 | 79 | 35.9% |
| 2007 | 145 | 60 | 41.4% |
| 2005 | 111 | 36 | 32.4% |
| 2004 | 172 | 100 | 58.1% |
| 2003 | 74 | 56 | 75.7% |
| 2001 | 64 | 34 | 53.1% |
| 2000 | 92 | 30 | 32.6% |
Related Conferences
Related Journals
| CCF | Full Name | Impact Factor | Publisher | ISSN |
|---|---|---|---|---|
| a | ACM Transactions on Computer-Human Interaction | 6.6 | ACM | 1073-0516 |
| Ceramics International | 5.6 | Elsevier | 0272-8842 | |
| b | International Journal of Human-Computer Interaction | 4.9 | Taylor & Francis | 1044-7318 |
| Computer Physics Communications | 3.4 | Elsevier | 0010-4655 | |
| b | Computer Graphics Forum | 2.9 | John Wiley & Sons, Ltd | 1467-8659 |
| c | Computers & Graphics | 2.8 | Elsevier | 0097-8493 |
| Computers & Mathematics with Applications | 2.5 | Elsevier | 0898-1221 | |
| IEEE Computer Graphics and Applications | 1.4 | IEEE | 0272-1716 | |
| Proceedings of the ACM in Computer Graphics and Interactive Techniques | 1.400 | ACM | 2577-6193 | |
| Journal of Computer and Systems Sciences International | 0.500 | Springer | 1064-2307 |