Conference Information
CGI 2026: Computer Graphics International
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Submission Date:
2026-04-20
Notification Date:
2026-06-05
Conference Date:
2026-07-06
Location:
London, UK
Years:
43
CCF: c   CORE: b   QUALIS: b1   Viewed: 100513   Tracked: 73   Attend: 21

Call For Papers
CGI is one of the oldest annual international conferences on Computer Graphics in the world. Half a century of influence places the CGI as one of the top conferences on computer graphics and visualization. Researchers are invited to share their experiences and present novel achievements in Computer Graphics, Computer Vision, AI and Machine Learning, Media, as well as Virtual, Augmented and Extended Reality. Previous CGI conferences have been held around the globe including Bournemouth, UK (2012), Hannover, Germany(2013), Sydney, Australia (2014), Strasbourg, France (2015), Heraklion, Greece (2016), Yokohama, Japan (2017), Bintan, Indonesia (2018), Calgary, Canada (2019), Shanghai, China (2023), and Geneva, Switzerland (2024), and Hongkong, China (2025). CGI has been virtual between 2020 and 2022 due to the COVID pandemic.

This year, CGI 2026 is organized by the National Centre for Computer Animation at Bournemouth University, co-hosted by the Creative Computing Institute at University of the Arts London, and supported by the Computer Graphics Society (CGS). The Visual Computer Journal (Springer Nature), the official journal of the Computer Graphics Society, is closely associated with the conference.

CGI 2026 will be held as a hybrid conference, allowing both onsite and remote participants to present their work, either in person or online, and to engage fully in the technical program.

CGI 2026 invites authors to submit their papers to two different tracks:

1. The first one, the CGI 2026 – The Visual Computer track, welcomes submissions aligned with the scope of The Visual Computer journal (see journal website https://link.springer.com/journal/371). Authors should first submit their full papers via EasyChair for CGI 2026. If conditionally accepted, the paper will then need to be submitted to The Visual Computer journal for final publication.

2. The second track welcomes papers that have broader computer graphics topics, which can be submitted via EasyChair. Accepted papers will be published in the CGI 2026 proceedings as a LNCS Springer book volume. Outstanding papers from this track will be invited for extended publication in The Visual Computer journal or Computer Animation and Virtual Worlds (Wiley) journal.

The main topics of the CGI 2026 conference include, but are not limited to:

    AI-Generated Content (AIGC)
    Machine Learning for Graphics
    Machine Learning (other than deep learning)
    Multimodal Learning
    Optimization Methods (other than deep learning)
    Generative 3D Modeling
    3D Reconstruction
    3D from Images / Sensors
    Photogrammetry and Remote Sensing
    Style Transfer and Artistic Rendering
    Rendering Techniques
    Neural Rendering
    3D Gaussian Splatting
    Geometric Computing
    Recognition: categorization, detection, retrieval
    Scene Analysis and Understanding
    Segmentation, Grouping and Shape Analysis
    Metaverse (VR/MR/XR)
    Shape and Surface Modeling
    Physically-Based Modeling
    Scientific Visualization
    Robotics and Vision
    Computer Vision for Graphics
    Data for Vision and Graphics
    Medical Imaging
    Digital Cultural Heritage
    Computational Fabrication
    Image Processing and Analysis
    Global Illumination
    Graphical Human-Computer Interaction (HCI)
    Digital Humans: face, body, pose, gesture, movement
    Saliency Methods
    Shape Matching
    Sketch-Based Modeling
    Stylized Rendering
    Textures and Shaders
    Computational Photography
    Computer Animation
    Visual Analytics
    Shape Analysis and Image Retrieval
    Video: action and event understanding
    Video: low-level analysis, motion, and tracking
    Graphics, Vision, Language, and Reasoning
Last updated by Dou Sun in 2026-04-08
Acceptance Ratio
YearSubmittedAcceptedAccepted(%)
20082207935.9%
20071456041.4%
20051113632.4%
200417210058.1%
2003745675.7%
2001643453.1%
2000923032.6%
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CCFCOREQUALISShortFull NameSubmissionNotificationConference
cbb1CGIComputer Graphics International2026-04-202026-06-052026-07-06
cba2GIGraphics Interface Conference2026-04-032026-04-272026-06-09
aa*SIGGRAPHInternational Conference and Exhibition on Computer Graphics and Interactive Techniques2026-01-152026-07-19
baPacific GraphicsPacific Conference on Computer Graphics and Applications2025-05-302025-08-082025-10-14
cab1INTERACTInternational Conference on Human-Computer Interaction2025-02-172025-04-282025-09-08
bb4GRAPPInternational Conference on Computer Graphics Theory and Applications2024-10-022024-12-042025-02-26
b3ICCTAInternational Conference on Computer Theory and Applications2023-09-152023-11-102023-12-16
b2HCIIInternational Conference on Human-Computer Interaction2015-11-062015-12-042016-07-17
b4CGIMInternational Conference on Computer Graphics and Imaging2012-10-262012-11-152013-02-12
cb3CGIVInternational Conference on Computer Graphics, Imaging and Visualization0000-00-002013-05-222013-08-06
Related Journals
CCFFull NameImpact FactorPublisherISSN
aACM Transactions on Computer-Human Interaction6.6ACM1073-0516
Ceramics International5.6Elsevier0272-8842
bInternational Journal of Human-Computer Interaction4.9Taylor & Francis1044-7318
Computer Physics Communications3.4Elsevier0010-4655
bComputer Graphics Forum2.9John Wiley & Sons, Ltd1467-8659
cComputers & Graphics2.8Elsevier0097-8493
Computers & Mathematics with Applications2.5Elsevier0898-1221
IEEE Computer Graphics and Applications1.4IEEE0272-1716
Proceedings of the ACM in Computer Graphics and Interactive Techniques1.400ACM2577-6193
Journal of Computer and Systems Sciences International0.500Springer1064-2307