Conference Information

CGI 2026: Computer Graphics International

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Submission Date:
2026-04-20
Notification Date:
2026-06-05
Conference Date:
2026-07-06
Location:
London, UK
Years:
43
CCF: C   ICORE: C   QUALIS: B1   Viewed: 112590   Tracked: 74   Attend: 21

Conference Partner Index (CP-I)

74.8 / 100
Ranked #261 of 5,655 conferences · Top 5%

#13 of 148 in Computer Graphics & Multimedia

Academic recognition (35%)
78
Submission selectivity (20%)
56
Editions held (20%)
100
Community attention (10%)
66
Public record completeness (15%)
65

Inputs used: Listed as CCF C, ICORE C, QUALIS B1 · Acceptance rate: 48.7% (mean of 5 editions on file) · Editions on record: 43 · Researchers following it here: 74 · Researchers who opened this page in the past 24 months: 25

Missing from the public record: Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 100% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-09

Call For Papers

CGI 2026 (Computer Graphics International) is a CCF C / ICORE C / QUALIS B1 conference held in London, UK on 2026-07-06. The paper submission deadline is 2026-04-20. Acceptance notifications are sent on 2026-06-05.

CGI is one of the oldest annual international conferences on Computer Graphics in the world. Half a century of influence places the CGI as one of the top conferences on computer graphics and visualization. Researchers are invited to share their experiences and present novel achievements in Computer Graphics, Computer Vision, AI and Machine Learning, Media, as well as Virtual, Augmented and Extended Reality. Previous CGI conferences have been held around the globe including Bournemouth, UK (2012), Hannover, Germany(2013), Sydney, Australia (2014), Strasbourg, France (2015), Heraklion, Greece (2016), Yokohama, Japan (2017), Bintan, Indonesia (2018), Calgary, Canada (2019), Shanghai, China (2023), and Geneva, Switzerland (2024), and Hongkong, China (2025). CGI has been virtual between 2020 and 2022 due to the COVID pandemic. This year, CGI 2026 is organized by the National Centre for Computer Animation at Bournemouth University, co-hosted by the Creative Computing Institute at University of the Arts London, and supported by the Computer Graphics Society (CGS). The Visual Computer Journal (Springer Nature), the official journal of the Computer Graphics Society, is closely associated with the conference. CGI 2026 will be held as a hybrid conference, allowing both onsite and remote participants to present their work, either in person or online, and to engage fully in the technical program. CGI 2026 invites authors to submit their papers to two different tracks: 1. The first one, the CGI 2026 – The Visual Computer track, welcomes submissions aligned with the scope of The Visual Computer journal (see journal website https://link.springer.com/journal/371). Authors should first submit their full papers via EasyChair for CGI 2026. If conditionally accepted, the paper will then need to be submitted to The Visual Computer journal for final publication. 2. The second track welcomes papers that have broader computer graphics topics, which can be submitted via EasyChair. Accepted papers will be published in the CGI 2026 proceedings as a LNCS Springer book volume. Outstanding papers from this track will be invited for extended publication in The Visual Computer journal or Computer Animation and Virtual Worlds (Wiley) journal. The main topics of the CGI 2026 conference include, but are not limited to: AI-Generated Content (AIGC) Machine Learning for Graphics Machine Learning (other than deep learning) Multimodal Learning Optimization Methods (other than deep learning) Generative 3D Modeling 3D Reconstruction 3D from Images / Sensors Photogrammetry and Remote Sensing Style Transfer and Artistic Rendering Rendering Techniques Neural Rendering 3D Gaussian Splatting Geometric Computing Recognition: categorization, detection, retrieval Scene Analysis and Understanding Segmentation, Grouping and Shape Analysis Metaverse (VR/MR/XR) Shape and Surface Modeling Physically-Based Modeling Scientific Visualization Robotics and Vision Computer Vision for Graphics Data for Vision and Graphics Medical Imaging Digital Cultural Heritage Computational Fabrication Image Processing and Analysis Global Illumination Graphical Human-Computer Interaction (HCI) Digital Humans: face, body, pose, gesture, movement Saliency Methods Shape Matching Sketch-Based Modeling Stylized Rendering Textures and Shaders Computational Photography Computer Animation Visual Analytics Shape Analysis and Image Retrieval Video: action and event understanding Video: low-level analysis, motion, and tracking Graphics, Vision, Language, and Reasoning
Last updated by Dou Sun on

Acceptance Ratio

Average acceptance rate: 47% over 7 years (2000–2008).

YearSubmittedAcceptedAccepted(%)
20082207935.9%
20071456041.4%
20051113632.4%
200417210058.1%
2003745675.7%
2001643453.1%
2000923032.6%

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CPattern Recognition Letters3.9Elsevier0167-8655
CIEEE Transactions on Industrial Informatics11.7IEEE1551-3203
CIEEE Internet of Things Journal8.9IEEE2327-4662
CEngineering Applications of Artificial Intelligence9.0Elsevier0952-1976
CExpert Systems with Applications7.5Elsevier0957-4174

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