Conference Information

DIS 2027: ACM Conference on Designing Interactive Systems

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DIS
Submission Date:
2027-01-11 Due in 172 days
Notification Date:
2027-03-19
Conference Date:
2027-06-28
Location:
Stockholm, Sweden
Years:
CCF: C   ICORE: A   QUALIS: A2   Viewed: 336565   Tracked: 21   Attend: 5

Call For Papers

DIS 2027 (ACM Conference on Designing Interactive Systems) is a CCF C / ICORE A / QUALIS A2 conference held in Stockholm, Sweden on 2027-06-28. The paper submission deadline is 2027-01-11. Acceptance notifications are sent on 2027-03-19.

DIS 2027 invites participants to consider the intricate tapestry of how our interactions with digital systems are increasingly intertwined with our intimate lives, sensuous ways of knowing and being, giving rise to a plethora of different possible encounters and relations with digital technology as we know it. Drawing from entanglement theories, feminisms, and more-than-human perspectives we ask attendees to consider alternative ways of being in the world that technologies and digital systems might offer if they were designed otherwise. In this conference we aim to foreground the power of unmaking established norms, deconstructing biases and behaviours, and forging new pathways towards equity and justice. By attending to sensuous knowledge as a matter worthy of design, we ask attendees to weave together threads of horizontal knowledge such that historically oppressed voices – humans and non-humans alike – are heard and alternative experiences are valued. Join us as we blend the boundaries of our field, melding design, art, engineering, and technology, with theory and practice, to examine the alternative places and spaces that technology may hold in our lives. Together, let us envision a future of interaction design that prioritises inclusivity, equity, and authenticity, acknowledging how designs shape our connections with ourselves, others, and the world—human and non-human, rooted in sensuous as well as rational ways of knowing.
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Best Papers

YearBest Papers
2025Copyrighting Generative AI Co-Creations
2025Domestic Cultures of Plant Care: A Moss Terrarium Probe
2025HapticWings: Enhancing the Experience of Extra Wing Motions in Virtual Reality through Dynamic 2D Weight Shifting
2025Narrative Motion Blocks: Combining Direct Manipulation and Natural Language Interactions for Animation Creation
2025Prompt Machine: A Tangible Generative AI Tool for Supporting Children's Learning and Literacy
2025SONARIOS: A Design Futuring-Driven Exploration of Acoustophoresis
2025Teenagers and the Data Economy: Understanding Their Dreams, Desires and Anxieties with Metaphor Workbooks
2025"Pray For Green, Play For Green": Integrating Religion into Climate Change Serious Games
2024A Retrospective Autoethnography Documenting Dance Learning Through Data Physicalisations
2024Articulating Mechanical Sympathy for Somaesthetic Human-Machine Relations
2024Counting Up: Designing Agonistic Data Collection in the Court Room
2024Crip Reflections on Designing with Plants: Intersecting Disability Theory, Chronic Illness, and More-than-Human Design
2024Design Bookkeeping: Making Practice Intelligible through a Managerial Lens
2024Participation in Data Donation: Co-Creative, Collaborative, and Contributory Engagements with Athletes and their Intimate Data
2024Porous by Design: How Childcare Platforms Impact Worker Personhood, Safety, and Connection
2024Responding to Generative AI Technologies with Research-through-Design: The Ryelands AI Lab as an Exploratory Study
2024The Undertable: A Design Remake of the Mediated Body
2023Attachment-Informed Design: Digital Interventions That Build Self-Worth, Relationships, and Community in Support of Mental Health
2023Beyond Audio: Towards a Design Space of Headphones as a Site for Interaction and Sensing
2023Design Values in Action: Toward a Theory of Value Dilution
2023Flourishing in the Everyday: Moving Beyond Damage-Centered Design in HCI for BIPOC Communities
2023Participatory Noticing through Photovoice: Engaging Arts- and Community-Based Approaches in Design Research
2023Scaffolding Ethics-Focused Methods for Practice Resonance
2023Tactful Feminist Sensing: Designing for Touching Vaginal Fluids
2023When is a Tool a Tool? User Perceptions of System Agency in Human-AI Co-Creative Drawing
2022"So What? What's That to Do With Me?" Expectations of People With Visual Impairments for Image Descriptions in Their Personal Photo Activities
2022What Is Meaningful Human-Computer Interaction? Understanding Freedom, Responsibility, and Noos in HCI Based on Viktor Frankl's Existential Philosophy
2022PrivacyToon: Concept-driven Storytelling with Creativity Support for Privacy Concepts
2022From Tool to Companion: Storywriters Want AI Writers to Respect Their Personal Values and Writing Strategies
2022How Should I Respond to "Good Morning?" Understanding Choice in Narrative-Rich Games
2022Laila is in a Meeting: Design and Evaluation of a Contextual Auto-Response Messaging Agent
2022Woven eTextiles in HCI — a Literature Review
2022Characterising Soundscape Research in Human-Computer Interaction
2022Sonic Technologies of a Queer Breakup
2022Knitting Access: Exploring Stateful Textiles with People with Disabilities
2022Healing Justice: A Framework for Collective Healing and Well-Being from Systemic Traumas
2022Designing Trustworthy User Interfaces for the Voluntary Carbon Market: A Randomized Online Experiment
2022Stories from the Frontline: Recuperating Essential Worker Accounts of AI Integration
2022Co-designing Digital Platforms for Volunteer-led Migrant Community Welfare Support
2022Feminist Care in the Anthropocene: Packing and Unpacking Tensions in Posthumanist HCI
2022Control Matters in Elder Care Technology: Evidence and Direction for Designing It In
2022Design considerations for a digital service to support prison leavers
2022Designing Interactive Visuals for Dance from Body Maps: Machine Learning and Composite Animation Approaches
2021Entangled Reflections on Designing with Leaky Breastfeeding Bodies
2021Monetizing Propaganda: How Far-right Extremists Earn Money by Video Streaming
2020Exploring Hybrid Virtual-Physical Homes
2020Putting Phenomenological Theories to Work in the Design of Self-Tracking Technologies
2020Weaving a Second Skin: Exploring Opportunities for Crafting On-Skin Interfaces Through Weaving
2020Useless, not Worthless: Absurd Making as Critical Practice
2020Understanding the Interaction Between Animals and Wearables: The Wearer Experience of Cats
2020A Teaching Language for Building Object Detection Models
2020SoundWear: Effect of Non-speech Sound Augmentation on the Outdoor Play Experience of Children
2020Plotting with Thread: Fabricating Delicate Punch Needle Embroidery with X-Y Plotters
2020Using European Human Rights Jurisprudence for Incorporating Values into Design
2020Magical Realist Design
2020Experience is not Required: Designing a Sailing Experience for Individuals with Tetraplegia
2020Affordances of Shape-Changing Interfaces: An Information Perspective on Transformability and Movement
2020Visualizing the Climate Impact of Dietary Choice through a Shared Data Sculpture
2020Peek-through Customization: Example-Based In-Context Sharing for Learning Management Systems
2020Body Matters: Exploration of the Human Body as a Resource for the Design of Technologies for Meditation
2020Creating a Chatbot for and with Migrants: Chatbot Personality Drives Co-Design Activities
2020Robotic Futures: Learning about Personally-Owned Agents through Performance Robotic Futures: Learning about Personally-Owned Agents through Performance
2020Prototypes as Objects of Desire
2020What Kind of Work Do "Asshole Designers" Create? Describing Properties of Ethical Concern on Reddit
2020InsideOut: Towards an Understanding of Designing Playful Experiences with Imaging Capsules
2020A Wizard of Oz Study on Passengers' Experiences of a Robo-Taxi Service in Real-Life Settings
2020Evaluating Design Fiction: The Right Tool for the Job
2020Visualizing Personal Rhythms: A Critical Visual Analysis of Mental Health in Flux
2020WeScream!: Toward Understanding the Design of Playful Social Gustosonic Experiences with Ice Cream
2020"We come together as one...and hope for solidarity to live on": On Designing Technologies for Activism and the Commemoration of Lost Lives
2020More Than Human Aesthetics: Interactive Enrichment for Elephants
2020Entangling the Roles of Maker and Interpreter in Interpersonal Data Narratives: Explorations in Yarn and Sound
2020Exploring Potential Scenarios and Design Implications Through a Camera-like Physical Odor Capture Prototype
2020Understanding How People Reason about Aesthetic Evaluations of Artificial Intelligence
2020Co-Designing with Orangutans: Enhancing the Design of Enrichment for Animals
2020Pataphysical Software: (Ridiculous) Technological Solutions for Imaginary Problems
2020Applying Ability-Based Design Principles to Adaptive Outdoor Activities
2020Overcoming Reserve - Supporting Professional Appropriation of Interactive Costumes
2020Participatory Memory Making: Creating Postcolonial Dialogic Engagements with Namibian Youth
2019Hacking Difference in Indonesia: The Ambivalences of Designing for Alternative Futures
2019Negotiating the Creative Space in Human-Robot Collaborative Design
2019MorphIO: Clearing the Smoke: The Changing Identities and Work in Firefighters
2019Design in the HCI Classroom: Setting a Research Agenda
2019Involving Syrian Refugees in Design Research: Lessons Learnt from the Field
2019Designing Interactive Manual Wheelchair Skills Training for Children
2019Exploring Rural Community Practices in HIV Management for the Design of Technology for Hypertensive Patients Living with HIV
2019Keeping and Discarding Personal Data: Exploring a Design Space
2019ACM Headquarters Data Rhetoric and Uneasy Alliances: Data Advocacy in US Labor History
2019Teaching Soma Design
2019A Scenario-Based Methodology for Exploring Risks: Children and Programmable IoT
2019MorphIO: Entirely Soft Sensing and Actuation Modules for Programming Shape Changes through Tangible Interaction
2019Sensing Kirigami
2019See the World Through the Eyes of a Child: Learning from children's cognitive maps for the design of child-targeted locative systems
2019Clearing the Smoke
2019Ovum: Designing for Fertility Tracking as a Shared and Domestic Experience
2019"That's the Way Sighted People Do It": What Blind Parents Can Teach Technology Designers About Co-Reading with Children
2019Mannequette: Understanding and Enabling Collaboration and Creativity on Avant-Garde Fashion-Tech Runways
2019Foregrounding Everyday Sounds in Dementia
2019How the Design of Social Technology Fails Rural America
2019Proxemics Play: Exploring the Interplay between Mobile Devices and Interiors
2018An Annotated Portfolio on Doing Postphenomenology Through Research Products
2018Words Become Worlds: The LIT ROOM, a Literacy Support Tool at Room-Scale
2018Towards Materials for Computational Heirlooms: Blockchains and Wristwatches
2018Roaming Objects: Encoding Digital Histories of Use into Shared Objects and Tools
2016The Case of the Strangerationist: Re-interpreting Critical Technical Practice
2016The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members
2016Designing for Children's Outdoor Play
2016FeltRadio: Sensing and Making Sense of Wireless Traffic
2016SOLE meets MOOC: Designing Infrastructure for Online Self-organised Learning with a Social Mission
2016ProxyPrint: Supporting Crafting Practice through Physical Computational Proxies
2016Behind the Lens: A Visual Exploration of Epistemological Commitments in HCI Research on the Home
2016Finding Design Value in Modern Mundanity
2016The Tuning of Materials: A Designer's Journey
2016Revealing the Shopper Experience of Using a "Magic Mirror" Augmented Reality Make-Up Application
2016Designing for the Third Hand: Empowering Older Adults with Cognitive Impairment through Creating and Sharing
2016Social Justice-Oriented Interaction Design: Outlining Key Design Strategies and Commitments

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