Conference Information
TEI 2024: International Conference on Tangible, Embedded and Embodied Interaction
Submission Date:
Notification Date:
Conference Date:
Eindhoven, the Netherlands
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Call For Papers
TEI 2024 is the 18th annual conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction. The ACM TEI conference has gained substantial visibility and activity over the past decade. It brings together researchers, practitioners, businesses, artists, designers and students from various disciplines, including engineering, interaction design, computer science, product design, media studies and the arts.

Topics and application areas are diverse, including: tangible user interfaces, physical interaction design, flexible and shape changing displays, haptic interaction, smart objects and cities, interactive surfaces, augmented and mixed reality, ubiquitous computing, interactive art and performance, social and wearable robotics, hybrid games, embodied cognition and perception, fashion and material design, furniture and architectural design, learning and education, music and sound interfaces, human-augmentation, as well as productivity and creativity tools in domains ranging from scientific exploration to artistic practice. We invite submissions from a wide variety of perspectives: theoretical, philosophical, conceptual, technical, applied, and/or artistic.

The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, demonstrations, posters, art installations and performances, and participation in hands-on studios and theoretical workshops.

The conference theme will be “On the Edge”: The theme echoes the location of the city and country that will host TEI’24. Ireland and the City of Cork are on the edge of Europe, which sometimes results in a sense of disconnection but also of opportunity and openness. We want to look at the positive and thought provoking aspect of this by celebrating cutting edge scientific research and art that is on the edge of disciplines and on the edge of new unique developments and possibilities. This will be reflected in the conference in the choice of keynote speakers, in the call for scientific contributions, in the curatorial brief for the arts track and exhibition, and in the student design challenge. We will seek to attract and draw attention to work that is purposefully situated at the edge of known areas or possibly transcends or cuts through a number of disciplines and in doing so takes a risk true to the spirit of TEI. This vision will have a perfect home in Cork: an ancient yet postindustrial city, pushing the edge of arts and sciences, a port city on the edge of Europe, an island nation, and yet connecting to the other places, cultures and opportunities.

Contribution Types

Authors are invited to submit high-quality papers that contribute to advancing this rapidly developing field. Authors are encouraged to submit a paper with a length proportional to its contribution and thus there are no maximum (or minimum) length papers. If your research contribution requires only 6, 8, or 12 pages (single column, plus references), please submit a paper of that length. Reviewers will be instructed to weigh the contribution of a submission relative to its length. Papers should be succinct, but thorough in presenting the work. Shorter, more focused papers are encouraged and will be reviewed like any other paper. Papers whose lengths are incommensurate with their contributions will be rejected.

We highlight the following non-exclusive set of contribution types:

        Artifact: We welcome submission of research artifacts that advance the state of the art in Tangible, Embedded and Embodied Interaction. Artifacts can demonstrate new technologies (e.g., new sensing techniques or algorithms), new forms of input (e.g., novel interaction techniques) or new designs (e.g., provocative or evocative objects, systems or services).

        Method: Tools, approaches and techniques that enable researchers, technologists, designers and practitioners to study, research and work on Tangible, Embedded and Embodied Interaction. Methods can include new forms of study design or data analysis, new engineering processes or frameworks that can structure and constrain generative design activity.

        Theory: Explorations, extensions, refutions, instantiations and other developments of and to the theories pertaining to Tangible, Embedded and Embodied Interaction, such as theories of cognition or the mind and designerly theories and conceptual frameworks.

        Empirical: Studies and data that add to our understanding of Tangible, Embedded and Embodied Interaction by, for example, providing quantitative accounts of salient aspects of human performance or qualitative characterizations of experiences with tangible artifacts and systems. Empirical submissions can detail outcomes from a very wide range of lab, field and online studies.

Respecting the diversity of approaches and methods that together make up TEI, each contribution type will be peer-reviewed on its own merits. We seek high-quality work regardless of the specific subdomain or topic and we expect the work to be positioned firmly in, and building on, prior research in our field, in particular wherever relevant referencing work that was presented at earlier TEI conferences.

Accepted submissions of all contribution types will be included as papers in the conference proceedings, which will be available in the ACM Digital Library.
Last updated by Dou Sun in 2023-10-04
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