Conference Information
AEIT 2026: International Conference on Advances in Education and Information Technology
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Submission Date: |
2025-12-15 Extended |
Notification Date: |
2025-12-25 |
Conference Date: |
2026-01-23 |
Location: |
Sapporo, Japan |
Years: |
7 |
Viewed: 12270 Tracked: 0 Attend: 0
Call For Papers
Contributed papers are solicited describing original works in education technology and related technologies. Topics and technical areas of interest include but are not limited to the following:
Technological Issues in Education
e-Learning
Mobile learning: Phones, Tablets…
Apps for education
Blended Learning
Web classroom applications
Online/Virtual Laboratories
Classroom and Laboratory: Integration
Managed Learning Environments (MLEs)
Learning Management Systems (LMS)
Technology-Enhanced Learning
Industry and Business Innovation
Identity Management
Augmented Reality
Cloud Computing
ICT skills and competencies among teachers
ICT enhanced language teaching and learning
Computer Supported Collaborative Work
Collaborative Virtual Environments (CVEs)
Virtual Learning Environments (VLEs)
Web 2.0 and Social Networking: Twitter, Blogs, Wikis …
Social Media in Education
Experiences in Web Technologies in Education
Training the e-trainer
Educational Software and Serious Games
Educational Software experiences
Experiences in Educational/Serious Games
3D Applications and Virtual Reality
Videos for Learning
Gamification
Technological Issues in Education
e-Learning
Mobile learning: Phones, Tablets…
Apps for education
Blended Learning
Web classroom applications
Online/Virtual Laboratories
Classroom and Laboratory: Integration
Managed Learning Environments (MLEs)
Learning Management Systems (LMS)
Technology-Enhanced Learning
Industry and Business Innovation
Identity Management
Augmented Reality
Cloud Computing
ICT skills and competencies among teachers
ICT enhanced language teaching and learning
Computer Supported Collaborative Work
Collaborative Virtual Environments (CVEs)
Virtual Learning Environments (VLEs)
Web 2.0 and Social Networking: Twitter, Blogs, Wikis …
Social Media in Education
Experiences in Web Technologies in Education
Training the e-trainer
Educational Software and Serious Games
Educational Software experiences
Experiences in Educational/Serious Games
3D Applications and Virtual Reality
Videos for Learning
Gamification
Last updated by Dunn Carl in 2025-11-26
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| CCF | Full Name | Impact Factor | Publisher | ISSN |
|---|---|---|---|---|
| b | Advanced Engineering Informatics | 9.9 | Elsevier | 1474-0346 |
| Information Technology & People | 5.6 | Emerald | 0959-3845 | |
| Education and Information Technologies | 5.4 | Springer | 1360-2357 | |
| Journal of the Association for Information Science and Technology | 4.3 | John Wiley & Sons | 2330-1643 | |
| b | Journal of the American Society for Information Science and Technology | 4.3 | John Wiley & Sons, Ltd. | 1532-2890 |
| b | Information and Software Technology | 4.3 | Elsevier | 0950-5849 |
| Ethics and Information Technology | 4.0 | Springer | 1388-1957 | |
| c | Behaviour & Information Technology | 3.1 | Taylor & Francis | 0144-929X |
| The International Journal of Advanced Manufacturing Technology | 3.1 | Springer | 0268-3768 | |
| Information Technology and Management | 2.9 | Springer | 1385-951X |