Conference Information
MuC 2020: Mensch und Computer conference
https://muc2020.mensch-und-computer.de/eng/Submission Date: |
2020-04-03 |
Notification Date: |
2020-05-29 |
Conference Date: |
2020-09-06 |
Location: |
Magdeburg, Germany |
Viewed: 5929 Tracked: 0 Attend: 0
Call For Papers
The Mensch und Computer (MuC) conference is an annual conference organised by the German Informatics Society (Gesellschaft für Informatik e.V.) and the German Usability Professionals Association (German UPA). With more than 800 participants in the past, the Mensch und Computer MuC is one of the largest German-speaking IT conferences and the largest HCI conference in Europe. The main scope of the conference is to connect people with other IT professionals, keep in touch with the latest trends in the field of HCI, interface design and usability. Therefore, MuC comprises two main tracks. While the scientific track (“Mensch-Computer-Interaktion” – MCI) presents new research findings in the field of HCI, the practice-oriented section (“Usability Professionals” – UP) focuses on state-of-the-art reports and workshops on usability and user experience. Accepted short and long papers will be published in the ACM Digital Library. We welcome contributions from academics and practitioners in the form of long papers, short papers, demos, workshops, tutorials, and doctoral colloquiums. To stengten the international profile of the conference, we welcome and encourage submissions and presentations in English. Although the main conference language is traditionally German parts of the program are in English (e.g., keynotes, invited talks, selected talks, etc.) Main Topics of Mensch und Computer Methodology And Modeling Adaptive User Interfaces User Modeling Agile Methods User Experience and Usability Research Novel Evaluation Methods Prototyping and Interaction Modeling User Experience Design Interaction Techniques Tangible Interaction Haptics, Touch, and Gestures Human-Robot Interaction Look, Point, Touch – Multi-Device Interaction Mobile Interaction Techniques Eyetracking und Gaze Interaction Brain-Computer Interfaces Wearable und Nomadic Computing Multimodal Interaction Assistive Technologies Application Areas Internet of Things and Industry 4.0 Interaction with Embedded and Ambient Systems Smart Homes Ambient Assisted Living Automotive User Interfaces CSCW and Social Computing Digital Humanities and UX Entertainment Computing Virtual Reality, Augmented Reality, Mixed Reality Virtual Characters and Avatars Gamification and Serious Games Usable Security Health and Well-being Learning Technologies Reflection And Perspectives: Individuals And Society Affect, Aesthetics, and Emotion Designing for Gender and Diversity Inclusiveness Refugee Informatics Economic Perspectives of UX
Last updated by Dou Sun in 2020-03-11
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Electronic Notes in Theoretical Computer Science | Elsevier | |
Archive for Rational Mechanics and Analysis | 2.600 | Springer |
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