Conference Information
MuC 2020: Mensch und Computer conference
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Submission Date:
2020-04-03
Notification Date:
2020-05-29
Conference Date:
2020-09-06
Location:
Magdeburg, Germany
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Call For Papers
The Mensch und Computer (MuC) conference is an annual conference organised by the German Informatics Society (Gesellschaft für Informatik e.V.) and the German Usability Professionals Association (German UPA). With more than 800 participants in the past, the Mensch und Computer MuC is one of the largest German-speaking IT conferences and the largest HCI conference in Europe.

The main scope of the conference is to connect people with other IT professionals, keep in touch with the latest trends in the field of HCI, interface design and usability. Therefore, MuC comprises two main tracks. While the scientific track (“Mensch-Computer-Interaktion” – MCI) presents new research findings in the field of HCI, the practice-oriented section (“Usability Professionals” – UP) focuses on state-of-the-art reports and workshops on usability and user experience.

Accepted short and long papers will be published in the ACM Digital Library.

We welcome contributions from academics and practitioners in the form of long papers, short papers, demos, workshops, tutorials, and doctoral colloquiums. To stengten the international profile of the conference, we welcome and encourage submissions and presentations in English. Although the main conference language is traditionally German parts of the program are in English (e.g., keynotes, invited talks, selected talks, etc.)

Main Topics of Mensch und Computer

Methodology And Modeling

Adaptive User Interfaces
User Modeling
Agile Methods
User Experience and Usability Research
Novel Evaluation Methods
Prototyping and Interaction Modeling
User Experience Design

Interaction Techniques

Tangible Interaction
Haptics, Touch, and Gestures
Human-Robot Interaction
Look, Point, Touch – Multi-Device Interaction
Mobile Interaction Techniques
Eyetracking und Gaze Interaction
Brain-Computer Interfaces
Wearable und Nomadic Computing
Multimodal Interaction
Assistive Technologies

Application Areas

Internet of Things and Industry 4.0
Interaction with Embedded and Ambient Systems
Smart Homes
Ambient Assisted Living
Automotive User Interfaces
CSCW and Social Computing
Digital Humanities and UX
Entertainment Computing
Virtual Reality, Augmented Reality, Mixed Reality
Virtual Characters and Avatars
Gamification and Serious Games
Usable Security
Health and Well-being
Learning Technologies

Reflection And Perspectives: Individuals And Society

Affect, Aesthetics, and Emotion
Designing for Gender and Diversity
Inclusiveness
Refugee Informatics
Economic Perspectives of UX
Last updated by Dou Sun in 2020-03-11
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