会议信息
CHIRA 2020: International Conference on Computer-Human Interaction Research and Applications
http://www.chira.scitevents.org/
截稿日期:
2020-05-19
通知日期:
2020-07-17
会议日期:
2020-11-05
会议地点:
Budapest, Hungary
届数:
4
浏览: 5027   关注: 0   参加: 0

征稿
SCOPE

The purpose of the International Conference on Computer-Human Interaction Research and Applications (CHIRA) is to bring together professionals, academics and students who are interested in the advancement of research and practical applications of interaction design & human-computer interaction. Five parallel tracks will be held, covering different aspects of Computer-Human Interaction, including Interaction Design, Human Factors, Entertainment, Cognition, Perception, User-Friendly Software and Systems, Pervasive Technologies and Interactive Devices.

Papers describing original work on advanced methods, prototypes, systems, tools and techniques as well as general survey papers indicating future directions are encouraged. Accepted papers will be presented at the conference by one of the authors and published in the Proceedings of CHIRA, which will be placed on at least one Digital Library and sent for indexation by the major international indexes.

CONFERENCE AREAS

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:
1. HUMAN FACTORS AND INFORMATION SYSTEMS
2. INTERACTIVE DEVICES
3. INTERACTION DESIGN
4. ADAPTIVE AND INTELLIGENT SYSTEMS

AREA 1: HUMAN FACTORS AND INFORMATION SYSTEMS

    User Preferences and Customization
    Security and Privacy
    Ergonomics
    User Behaviour Analysis
    Modelling Human Factors
    User Experience Evaluation
    Computing with Social Trust
    Semiotics
    Decision Support Systems
    Collaborative Systems
    Interaction Data and Process Mining
    Healthcare Applications
    Usability
    Entertainment
    Social Computing
    Accessibility

AREA 2: INTERACTIVE DEVICES

    Ubiquitous Computing
    Modelling Interactive Devices
    Haptic and Tangible Devices
    Conversational Speech Interfaces
    3D Interaction
    Virtual and Augmented Reality
    Interactive Surfaces
    Wearable Sensors
    Sensor Networks
    Mobile Devices and Services
    Human-Robot Interaction
    Brain-Computer Interfaces
    Gesture-Based Interaction
    EEG Signal Processing
    Neuroimaging Interfaces

AREA 3: INTERACTION DESIGN

    New Visualization-Techniques
    User Experience Design
    Web Design and Accessibility
    Accessible and Adaptive Interaction
    Design and Evaluation
    Interaction Design Modelling
    Collaboration and Interaction Design
    Service Science and Interaction Design
    Mobile Computer-Human Interaction
    User-Centered Interaction Design Patterns
    Situated Interaction
    Cognitive Interaction
    Design and Creativity Support Software
    Affective Computing
    Multimedia and Multimodal Interaction

AREA 4: ADAPTIVE AND INTELLIGENT SYSTEMS

    Visualization Tools
    Natural Language Processing
    Recommendation Systems
    Information Retrieval
    Computational Intelligence
    Modelling Adaptive and Intelligent Systems
    Context-Aware Systems
    Intelligent User Interfaces
    Cognition, Communication and Interaction
    Learning in Virtual Worlds
    Machine Learning
    Neuro-Fuzzy Systems
    Deep Learning Applications
    Affective Systems
最后更新 Dou Sun 在 2020-03-10
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