Conference Information

ICEMC 2020: International Conference on E-business and Mobile Commerce

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Submission Date:
2020-03-31
Notification Date:
2020-04-20
Conference Date:
2020-05-27
Location:
Seoul, Korea
Years:
6
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Call For Papers

ICEMC 2020 (International Conference on E-business and Mobile Commerce) is an academic conference held in Seoul, Korea on 2020-05-27. The paper submission deadline is 2020-03-31. Acceptance notifications are sent on 2020-04-20.

Scopes of topics The 2020 The 6th International Conference on E-business and Mobile Commerce - ICEMC is to bring together tertiary educators, researchers and students, primary and secondary school teachers, education administrators and policy makers from all over the global to discuss theoretical, technological, practical, pedagogical, economic, and managerial issues in all relevant areas of E-business and Mobile Commerce in the digital age. It is a timely interdisciplinary forum for all participates to share and/or appreciate the recent innovations, trends, challenges, and possible solutions in E-business and Mobile Commerce, with a particular focus on all disciplines in E-business, Mobile commerce, Business models, Location-based services and Mobile marketing, and other mobile sciences. Topics of interest for submission include, but are not limited to: Topics of interest for submission include, but are not limited to: E-business Mobile commerce Mobile business Business models Mobile services Location-based services Mobile applications Mobile marketing Mobile CRM Mobile payment Mobile banking Mobile ticketing Mobile government Mobile content management Mobile health services Mobile entertainment Mobile security Opportunities and risks of mobile technologies Success factors of mobile technologies and applications Mobile enterprise Mobile computing technologies Operating systems for mobile devices Communication protocols and technologies standards Infrastructure and interoperability issues Mobile and Pervasive Commerce Business-to-Business E-Commerce Business-to-Consumer E-Commerce Enterprise application integration Business process re-engineering Virtual enterprises and virtual markets Supply, demand, and value chains Virtual organizations and coalitions Customer relationship management e-Collaboration and e-Services Inter-organizational systems Future work environments for e-Business Business Process Integration e-Work Inter-workflow Agent-mediated e-commerce systems Agent-based artificial markets Trading, negotiation, auction and mechanism design Collective decision making and coordination for e-Business Trust and reputation in online agent systems Personal agents and recommender systems Agent based web mining, text mining and information retrieval Agent or actor oriented analysis in social networks Innovative Business Models Design Theory for Wellness Using IT Internet-of-Things for Security and Safety Artificial Intelligence for e-Commerce and Wellness Big Data and Machine Learning in e-Commerce Food Business in e-Commerce Entertainment, Virtual Reality and Augmented Reality Smart Connected Products and Services Smart and Wearable Technologies Cloud Services and Service Innovation Smart Factory and Manufacturing Mobile and Social Commerce Social Media and Social Networking Emerging Financial Technology (Fintech) Smart Health & Hospitals Smart Tourism and Smart Logistics Organic Media for Connected World Human Computer Interactions Bright Internet and Cybersecurity Education in Cyberspace
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