Conference Information
Programming 2026: International Conference on the Art, Science, and Engineering of Programming
https://2026.programming-conference.org/
Submission Date:
Notification Date:
Conference Date:
2026-03-16
Location:
Munich, Germany
Viewed: 9357   Tracked: 2   Attend: 0

Call For Papers
Scope

The Art, Science, and Engineering of Programming accepts papers that advance knowledge of programming. Almost anything about programming is in scope, but in each case there should be a clear relevance to the act and experience of programming. Additionally, papers must be written in a scholarly form. Scholarly works are those that describe ideas in the context of other ideas that are already known, so to contribute to the systematic and long-standing chaining of knowledge. Papers that fail to properly contextualize the work will not be considered.

We accept descriptions of work under different perspectives:

    Art: knowledge and technical skills acquired through practice and personal experiences. Examples include libraries, frameworks, languages, APIs, programming models and styles, programming pearls, and essays about programming.

    Science (Theoretical): knowledge and technical skills acquired through mathematical formalisms. Examples include formal programming models and proofs.

    Science (Empirical): knowledge and technical skills acquired through experiments and systematic observations. Examples include user studies and programming-related data mining.

    Engineering: knowledge and technical skills acquired through designing and building large systems and through calculated application of principles in building those systems. Examples include measurements of artifacts’ properties, development processes and tools, and quality assurance methods.

Independent of the type of work, the journal accepts submissions covering several areas of expertise, including but not limited to:

    General-purpose programming
    Distributed systems programming
    Parallel and multi-core programming
    Graphics and GPU programming
    Security programming
    User interface programming
    Database programming
    Visual and live programming
    Data mining and machine learning programming, and for programming
    Interpreters, virtual machines, and compilers
    Modularity and separation of concerns
    Model-based development
    Metaprogramming and reflection
    Testing and debugging
    Program verification
    Programming education
    Programming environments
    Social coding

Upon submission, authors are requested to state what type of paper they are submitting and what areas of expertise are covered by the paper. These two classifications, combined, are used to select reviewers and to apply suitable assessment criteria for the papers. They are not used beyond that purpose. Misclassification by the authors may lead to negative assessments from reviewers.
Last updated by Dou Sun in 2025-11-06
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