Conference Information

SeGAH 2027: International Conference on Serious Games and Applications for Health

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Submission Date:
2027-01-15 Due in 134 days
Notification Date:
2027-02-12
Conference Date:
2027-06-23
Location:
Osaka, Japan
Years:
Viewed: 16179   Tracked: 2   Attend: 0

Conference Partner Index (CP-I)

52.8 / 100
Ranked #1,031 of 5,647 conferences · Top 19%

#25 of 182 in Bioinformatics & Health Informatics

Academic recognition (35%) No data - scored at the neutral baseline of 50
Submission selectivity (20%) No data - scored at the neutral baseline of 50
Editions held (20%)
75
Community attention (10%)
21
Public record completeness (15%)
55

Inputs used: Editions on record: 15 · Researchers following it here: 2 · Researchers who opened this page in the past 24 months: 3

Missing from the public record: Historical acceptance rates (+4.5) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-03

Call For Papers

SeGAH 2027 (International Conference on Serious Games and Applications for Health) is an academic conference held in Osaka, Japan on 2027-06-23. The paper submission deadline is 2027-01-15. Acceptance notifications are sent on 2027-02-12.

Topics We particularly welcome research on topics in the following areas: Simulation Virtual environments Patient education Game-based learning Exercising and active living Natural user interface Human-computer interface Assistive technologies Accessibility Diagnosis Algorithms Game design and development Artificial intelligence Signal processing E-learning and education Public health informatics Telemedicine and real-time monitoring Clinical training Healthcare professionals training Rehabilitation Public health education Medical imaging processing, analysis and visualization Augmented reality for minimally-invasive surgery Techniques and tools for minimally-invasive surgery Robotic surgical procedures Robotic instruments for surgery Tracking and sensing Input devices Immersive projection and display technology Haptics technologies Audio technologies Modelling and simulation Computer graphics techniques Avatars Virtual environments and intelligent agents Locomotion and navigation in virtual environments Multi-user and distributed computing VR systems and toolkits Perception and cognition Teleoperation and telepresence Smart devices Displays Power management UX/UI design Sensors and actuators Sensor and body networks Data collection and privacy Smart textiles Wearable development: biocompatibility, functionality, quality and reliability Big data and Internet-of-Things Procedural content generation Game analytics Emotion recognition Imitation learning Deep reinforcement learning Player modeling Intelligent interactive narrative
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