会議情報
SeGAH 2026: International Conference on Serious Games and Applications for Health
https://www.segah.org/2026/
提出日:
2026-01-30
通知日:
2026-02-27
会議日:
2026-07-29
場所:
Rio de Janeiro, Brazil
年:
14
閲覧: 12414   追跡: 2   出席: 0

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Scope

At the heart of the SEGAH conference lies a commitment to advancing the field of health and healthcare through innovative solutions and technologies. Our primary objectives are:

1. Facilitating In-Depth Discussions: We aim to create a dynamic platform where experts, researchers, and practitioners can engage in meaningful discussions. These dialogues focus on the latest advancements, challenges, and future directions in the areas of serious games and their applications in health and healthcare.

2. Promoting Knowledge Exchange: The conference serves as a nexus for sharing a wealth of knowledge, experiences, and scientific findings. This exchange is pivotal in driving forward the understanding and implementation of serious games as effective tools in healthcare education, training, and treatment.

3. Showcasing Cutting-Edge Solutions: SEGAH is not just about discussions; it's also a showcase for the latest products and technologies. We provide a stage for demonstrating advanced solutions that are shaping the future of healthcare through serious games.

4. Cultivating a Community of Innovation: By bringing together diverse perspectives from across the globe, the conference fosters a collaborative environment. This community is dedicated to exploring and realizing the potential of serious games in revolutionizing health and healthcare practices.
Join us at SEGAH to be part of this transformative journey, where technology meets healthcare to create impactful and lasting change.

Best paper awards will be distributed during the conference closing session.

Workshops, Tutorials as well as Demonstrations dedicated to other technical and scientific topics are in preparation: companies interested in presenting their products and methodologies or researchers interested in holding a tutorial are invited to contact the conference secretariat. 

Topics

We particularly welcome research on topics in the following areas:

    Simulation
    Virtual environments
    Patient education
    Game-based learning
    Exercising and active living
    Natural user interface
    Human-computer interface
    Assistive technologies
    Accessibility
     
    Diagnosis
    Algorithms
    Game design and development
    Artificial intelligence
    Signal processing
    E-learning and Education
    Public Health Informatics
    Telemedicine and real-time monitoring
    Clinical training
     
    Healthcare professionals training
    Rehabilitation
    Public health education
    Medical imaging processing, Analysis and Visualization
    Augmented reality for Minimally-invasive surgery
    Techniques and tools for Minimally-invasive surgery
    Robotic surgical Procedures
    Robotic instruments for surgery
    Tracking and sensing
    Input devices
     
    Immersive projection and display technology
    Haptics technologies
    Audio technologies
    Modelling and simulation
    Computer graphics techniques
    Avatars
    Virtual Environments and Intelligent Agents
    Locomotion and navigation in virtual environments
     
    Multi‐user and distributed computing
    VR systems and toolkits
    Perception and cognition
    Teleoperation and telepresence
    Artificial Intelligence
    Applications
    Smart devices
    Displays
     
    Power management
    UX/UI design
    Sensors and actuators
    Sensor and Body networks
    Data Collection and Privacy
    Smart textiles
    Wearable development: biocompaitibility; functionality, quality and reliability
    Applications
    Artificial Intelligence
    Big Data and Internet-of-Things
     
    Procedural content generation
    Game analytics
    Emotion recognition
    Imitation learning
    Deep reinforcement learning
    Player modeling
    Intelligent interactive narrative
最終更新 Dou Sun 2025-11-27
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