Conference Information

HCITOCH 2026: International Workshop on Human-Computer Interaction, Tourism and Cultural Heritage

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Submission Date:
2026-07-31
Notification Date:
Conference Date:
2026-09-02
Location:
Peschiera del Garda, Italy
Years:
15
Viewed: 21559   Tracked: 2   Attend: 3

Call For Papers

HCITOCH 2026 (International Workshop on Human-Computer Interaction, Tourism and Cultural Heritage) is an academic conference held in Peschiera del Garda, Italy on 2026-09-02. The paper submission deadline is 2026-07-31.

The Fifteenth International Workshop “Human-Computer Interaction, Tourism and Cultural Heritage: Strategies for a Creative Future with Computer Science, Quality Design and Communicability” is a scientific meeting for discussing the latest advances in the areas of artificial intelligence, computer art, computer graphics, digital culture, dynamic and static media (2D & 3D), e-books, educational quality, electronic art, emerging technologies, extended reality, human and social factors, interactive design, intelligent systems, learning technologies, metaverse, mixed reality, participatory design, robotics, simulation and emulation of the reality, software engineering, tourism, ubiquitous computing, usability, use of drones for natural and cultural heritage, video games, virtual museum, visual arts and web, and so on. All contributions should be of high originality, quality, clarity, significance and impact. Papers, short papers, demos, research-in-progress, posters, doctoral consortiums, didactic sessions, related to Computer Science, Human-Computer Interaction, Tourism, Cultural and Natural Heritage, Interactive Design, Communicability, Educational Quality, Collaborative Environments for Natural and Cultural Heritage, Digitization for Conservation, Archaeological Archives with New Technologies, Motion Graphics and Animation, Creative and Original Contents for Extended Reality, Artificial Intelligence, and other Computational and Arts topics and/or sub-topics solicited on, but not limited to: Archaeological Computing Computer Art Computer-Aided Design (CAD) Computer Graphics Computer Animation and Motion Graphics Cross-Cultural and Internationalization of Design Cultural Heritage and Social Networking Development of Research and Education in Heritage Conservation Digital Literacy Trainings Digitization for Preservation Drones for Conservating and Protecting Cultural and Natural Heritage e-Book e-Culture Eco-design Embedded Computing Emerging Technologies Emotional Design Ergonomics Future Challenges of Visualization Methods Gardunia Factor in Education and Research Human and Social Factors in Computer Sciences Human-Computer Interaction Human-Robot Interaction Image Processing: Color Correction, Image Warping, Morphing and Painting Immersive Multimedia and Extended Reality Information Technology and Communication for Regional Development Integration of Artificial Intelligence with other Technologies for the Tourism and Cultural / Natural Heritage Intelligent and Adaptable Systems Interactive Systems for Cultural and Ecological Heritage Internet of Things Knowledge-Based Simulation Methodologies for Heuristic Evaluation of the Quality Microinformatics for Conservation and Promotion of Cultural Heritage Mobile Network Security Online Museum Open Source Software Photography and Illustration Digital Publishing and Digital Libraries Preservation and Image Restoration of Digital Culture Quality Attributes and Metrics for Interactive Systems Quality Oriented to Software Architecture and Database Reusability of the Current Digital Archiving Solutions Robotics for Tourism and Cultural Heritage Role of Local Community and ICTs in Cultural Heritage Management Semiotics for Interactive Design Social Networking Software Engineering Speech and Natural Language Interfaces Storytelling and Extended Reality Tangible User Interfaces Techniques and Methodologies for Creative Cross-media Content Technological and Economical Valuation of Natural and Cultural Heritage Resources Telecommunications and Marketing Models in the Museum as Distributed Network Tourism Enterprise Information Systems and Intelligent Agents Tourism Technology Management Usability Engineering and User Experience User Interfaces for e-Culture and e-Tourism Video Games and Cultural Heritage Virtual Campus and Distance Education Virtual Simulation and Quality in Heritage and Historic Environments Visitor and ICTs Impact Management for World Heritage Sites Visual Effects and Cinema Digital Visualization Tools and Systems for Simulation and Modeling An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views.
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