会议信息
GameSec 2021: Conference on Decision and Game Theory for Security
https://www.gamesec-conf.org/截稿日期: |
2021-08-16 Extended |
通知日期: |
2021-09-12 |
会议日期: |
2021-10-25 |
会议地点: |
Prague, Czech Republic |
届数: |
12 |
浏览: 16368 关注: 4 参加: 2
征稿
Modern societies are becoming dependent on information, automation, and communication technologies more than ever. Managing the security of the emerging systems, many of them safety critical, poses significant challenges. The 12th Conference on Decision and Game Theory for Security will take place from October 25-27, 2021 as an online event, jointly organized by the Czech Technical University in Prague and Carnegie Mellon University. It focuses on protection of heterogeneous, large-scale and dynamic cyber-physical systems as well as managing security risks faced by critical infrastructures through rigorous and practically relevant analytical methods. GameSec 2021 invites novel, high-quality theoretical and practically relevant contributions, which apply decision and game theory to security problems. The goal of the conference is to bring together academic, government, and industrial researchers in an effort to identify and discuss the major challenges and recent results that highlight the connections between game theory, control, distributed optimization, machine learning, economic incentives, real-world security, reputation, trust and privacy problems. This year, GameSec 2021 provides a special track to researchers involved in the behavioral aspects of decision and game theory in security problems. Special Track on "Behavioral Decision and Game Theory" Game theory traditionally presumes a utility maximization paradigm in the prediction of behavior, yet empirical research shows that humans follow more complex patterns of behavior. Comprehensive security needs to address the human factor, since security highly depends on human-machine teaming and human understanding, adherence and trust on security mechanisms. This track invites research that addresses behavioral aspects of decision and game theory relevant to security models, including models of human behavior, and experimental approaches to security. For submissions, please use the topic "Behavioral Decision and Game Theory." Call for Demos This year's conference will introduce a special session for work in progress that may not yet have reached a level of maturity to submit a full research paper, but nonetheless may show some nice algorithms or implementation to discuss with fellows from the community. We explicitly invite people to show their ongoing work at the conference, such as new or updated algorithms, implementations, etc. in a live session or pre-recorded video of at most 10min. Topics are as for the main conference, with the focus here being on practical matters of computation in game theory. The goal is to generate interest and get informed about practical solutions and computational methods in game theory, seeing them at work in addition to reading about them in research papers. For the submission, please fill out this form with basic information about the planned demonstration. The abstracts will be reviewed by the TPC and Conference chairs, but will not appear in the proceedings. Instead, they will be put on the conference website, with an optional link to your demonstration video.
最后更新 Dou Sun 在 2021-08-01
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相关期刊
CCF | 全称 | 影响因子 | 出版商 | ISSN |
---|---|---|---|---|
b | IEEE Transactions on VLSI Systems | 2.800 | IEEE | 1063-8210 |
Virtual Reality | 4.400 | Springer | 1359-4338 | |
International Journal on Advanced Science, Engineering and Information Technology | INSIGHT | 2088-5334 | ||
International Journal of Advanced Smart Sensor Network Systems | AIRCC | 2231-5225 | ||
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Games and Culture | 2.400 | SAGE | 1555-4120 | |
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a | IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems | 2.700 | IEEE | 0278-0070 |
全称 | 影响因子 | 出版商 |
---|---|---|
IEEE Transactions on VLSI Systems | 2.800 | IEEE |
Virtual Reality | 4.400 | Springer |
International Journal on Advanced Science, Engineering and Information Technology | INSIGHT | |
International Journal of Advanced Smart Sensor Network Systems | AIRCC | |
Combinatorial Chemistry & High Throughput Screening | Bentham | |
Games and Culture | 2.400 | SAGE |
Journal of Informetrics | 3.400 | Elsevier |
Social Media + Society | 5.500 | SAGE |
Computer Science - Research and Development | Springer | |
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems | 2.700 | IEEE |
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