Conference Information
ICFET 2025: International Conference on Frontiers of Educational Technologies
https://www.icfet.org/Submission Date: |
2025-04-05 |
Notification Date: |
2025-04-30 |
Conference Date: |
2025-06-12 |
Location: |
Fukuoka, Japan |
Years: |
11 |
Viewed: 18 Tracked: 0 Attend: 0
Call For Papers
ICFET has been established over the recent 10 years as an important conference, which offers this communication platform for academicians, scientists, researchers and industry professionals over the world to show their research results and network and exchange ideals. The areas of interest are listed below. But not only limited, other topics related to Frontiers of Educational Technologies will also be considered. 1. Artificial Intelligence in Education ·Applications of AI in personalized learning and assessment ·AI-driven tools for student engagement and feedback ·Ethical implications of AI in educational contexts 2. Machine Learning Applications in Pedagogy ·Leveraging machine learning to enhance instructional design ·Predictive analytics for student performance and outcomes ·Case studies of machine learning tools in classroom settings 3. Data-Driven Decision Support Systems for Education ·Implementing data-driven strategies for educational leadership ·Tools for analyzing educational data to inform policy and practice ·Challenges and opportunities in data integration for schools 4. Virtual and Augmented Reality in Learning ·Innovative uses of VR and AR in immersive learning experiences ·Impact of virtual environments on student engagement and understanding ·Designing effective VR/AR educational content and applications 5. Cybersecurity in Educational Technologies ·Best practices for protecting student data and privacy ·Cybersecurity threats facing educational institutions ·Frameworks for developing secure educational technology solutions 6. Coding and Computational Thinking Education ·Integrating coding into K-12 curricula ·Fostering computational thinking skills across disciplines ·Evaluating the impact of coding education on student learning 7. Cloud Computing in Education ·Benefits and challenges of cloud-based learning platforms ·Collaborative tools powered by cloud technology ·Ensuring accessibility and equity in cloud-based education 8. Gamification for Learning Enhancement ·Designing effective gamification strategies for educational settings ·Measuring the impact of gamification on student motivation and achievement ·Successful case studies of gamified learning environments 9. Open Source Educational Technologies ·Advantages of open-source solutions in education ·Community-driven development and support for educational tools ·Case studies of successful implementations of open-source technologies 10. Emerging Trends in Educational Software Development ·Innovations in user interface and user experience design for educational software ·Trends shaping the future of educational app development ·Evaluating the effectiveness of new educational software tools
Last updated by Dou Sun in 2025-03-09
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