会議情報
IEEE ICET 2022: International Conference on Educational Technology
http://www.icet.org/提出日: |
2022-05-30 Extended |
通知日: |
2022-06-20 |
会議日: |
2022-06-25 |
場所: |
Beijing, China |
年: |
2 |
閲覧: 4370 追跡: 0 出席: 0
論文募集
ICET is the scientific conference addressing the real topics as seen by teachers, students, parents and school leaders. Both scientists, professionals and institutional leaders are invited to be informed by experts, sharpen the understanding what education needs and how to achieve it. The topics include but not limited to below: Track 1: Innovation in Teaching & Learning Methods, Teaching and Learning Experiences Mathematics & Natural Sciences Learning Models for Engineering/Computer Science/Informatics Education 21st. Century Skills Development Adult and Lifelong Learning Track 2: Technology-Enhanced Learning in the Digital Era Infrastructure and Digital Technologies /ICT Applications Online Learning Distance Learning Massive Open Online Courses (MOOCs ) Smart Classroom Social Media Technics Computing Aided Learning Multimedia Technology in Education Virtual and Remote Labs Artificial Intelligence in Education Ethics of Using Information Technology X-Reality and Immersive Learning Environments Literacy of Technology Open Learning Resources Blockchain in Education Gamification Track 3: Integrating Educational Technologies Social Media and Social Networking The Semantic Web 3.0 Podcasting for Broadcasting Video Lectures Podcasting Feedback to Students Wiki and Blogs in Higher Education Mobile, Virtual and Vicarious Learning Simulations and Modeling Track 4: Technological Issues in Education and E-Learning Mobile learning: Phones, Tablets... Apps for Education Blended Learning Web classroom applications Online/Virtual Laboratories Classroom and Laboratory: Integration Managed Learning Environments (MLEs) Learning Management Systems (LMS) Technology-Enhanced Learning Industry and Business Innovation Identity Management Augmented Reality Cloud Computing ICT Skills and Competencies Among Teachers ICT Enhanced Language Teaching and Learning Track 5: Educational Software and Serious Games Educational Software experiences Experiences in Educational/Serious Games 3D Applications and Virtual Reality Videos for Learning Serious Games, Game-Based Learning and Gamification
最終更新 Dunn Carl 2023-04-28
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関連仕訳帳
CCF | 完全な名前 | インパクト ・ ファクター | 出版社 | ISSN |
---|---|---|---|---|
International Journal of Computer Science, Engineering and Information Technology | AIRCC | 2231-3605 | ||
c | IEEE Transactions on Cloud Computing | 5.300 | IEEE | 2168-7161 |
b | Machine Learning | 4.300 | Springer | 0885-6125 |
Optimization Methods and Software | 1.400 | Taylor & Francis | 1055-6788 | |
b | ACM Transactions on Autonomous and Adaptive Systems | 2.200 | ACM | 1556-4665 |
Journal of Biomedical Semantics | 1.600 | Springer | 2041-1480 | |
IET Control Theory & Applications | 2.200 | IET | 1751-8644 | |
Science, Technology, & Human Values | 3.100 | SAGE | 0162-2439 | |
Universal Access in the Information Society | 2.100 | Springer | 1615-5289 | |
a | Artificial Intelligence | 5.100 | Elsevier | 0004-3702 |
完全な名前 | インパクト ・ ファクター | 出版社 |
---|---|---|
International Journal of Computer Science, Engineering and Information Technology | AIRCC | |
IEEE Transactions on Cloud Computing | 5.300 | IEEE |
Machine Learning | 4.300 | Springer |
Optimization Methods and Software | 1.400 | Taylor & Francis |
ACM Transactions on Autonomous and Adaptive Systems | 2.200 | ACM |
Journal of Biomedical Semantics | 1.600 | Springer |
IET Control Theory & Applications | 2.200 | IET |
Science, Technology, & Human Values | 3.100 | SAGE |
Universal Access in the Information Society | 2.100 | Springer |
Artificial Intelligence | 5.100 | Elsevier |
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