Conference Information
ICAIE' 2025: International Conference on Artificial Intelligence and Education
https://www.icaie.org/
Submission Date:
2025-04-05 Extended
Notification Date:
2025-05-05
Conference Date:
2025-05-14
Location:
Suzhou, China
Years:
5
Viewed: 9195   Tracked: 2   Attend: 0

Call For Papers
AI-Enabled Personalized Education: Innovations and Challenges

Track Introduction:
This track focuses on exploring the latest innovations and addressing the challenges in AI-enabled personalized education. It aims to discuss how AI technologies can revolutionize traditional educational practices by tailoring learning experiences to individual students' needs, abilities, and preferences. The track will delve into the potential benefits and ethical considerations of AI in personalizing education, as well as the practical implementations and case studies.

Related Topics:
AI algorithms for personalized learning path creation
Ethical considerations in AI-driven education personalization
Case studies of successful AI-enabled personalized education programs
Teacher roles and professional development in AI-enhanced classrooms
Data privacy and security in personalized education systems

Gamification and Interdisciplinary Integration in the AI Education Era

Track Introduction:
This track explores the intersection of gamification and interdisciplinary integration in the context of AI-driven education. It aims to discuss how game-based learning and cross-disciplinary approaches can enhance student engagement, motivation, and critical thinking skills. The track will cover topics related to designing effective gamified learning experiences, fostering interdisciplinary collaboration, and assessing the impact of these strategies on learning outcomes.

Related Topics:
Design principles for effective gamified learning environments
Interdisciplinary curriculum development in AI-enhanced education
Assessing the impact of gamification on student learning outcomes
Collaborative learning and teamwork in interdisciplinary AI projects
Future trends and challenges in gamification and interdisciplinary integration
Last updated by Dunn Carl in 2024-11-08
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