Conference Information
TALE 2021: International Conference on Teaching, Assessment, and Learning for Engineering
http://tale2021.org/Submission Date: |
2021-07-18 |
Notification Date: |
2021-09-18 |
Conference Date: |
2021-12-05 |
Location: |
Wuhan, China |
Years: |
10 |
Viewed: 13093 Tracked: 1 Attend: 2
Call For Papers
Overview IEEE TALE is the IEEE Education Society’s premier conference series in the Asia-Pacific region ( http://www.tale-conference.org/ ). It aims to provide a forum for scholars and practitioners to share their knowledge and experience in engineering and technology education, as well as in technology-enabled educational innovation across a variety of academic and professional disciplines. The target audience of the conference is diverse and includes those working in the higher education, vocational education and training (VET), K-12, corporate, government and healthcare sectors. Theme For the TALE2021 conference, a special attention will dedicate to the theme of Humanizing Technology for Enhancing Learning Experience. In the last two decades of the 21st century, digital technology has revolutionized the way we think and learn. Technology and humans are becoming entangled like never before, and our reliance on technology has also been gradually on the rise. Given the arguable changes happening in our lives, mechanical technologies are leaving us feeling cold, controlled and ironically disconnected. But why are we still striving so hard to enhance the relationship between technology and humans? It seems we want technology to be more human. Such thinking presents a clear need of making technology and digital interactions more humanized in order to provide us faster and smarter assistance. Humanizing technology is the natural progression of a digital journey, and it should be about more than making technology look, sound and feel human. In the education domain, how does humanizing technology assist in teaching and learning? What can we do in order to achieve humanizing learning by applying those state-of-the-art technologies, such as 5G, AI, robotics, etc.? Participants of TALE2021 are encouraged to engage in discussing the above questions and bringing creative opinions and ideas to the topic from multidimensional and interdisciplinary perspectives. Core Tracks Engineering Education (University/College) Computing & IT Education (University/College) STEM Education (K-12) Technology-Enhanced Learning Open, Flexible & Distance Learning Workplace & Industry-Based Learning Specific Tracks XR and Immersive Learning Environments Intelligent Educational Technologies and Systems Topics Topics of interest include but are not limited to the following: Academic Staff/Faculty Development Accreditation and Quality Assurance Active Learning Spaces Artificial Intelligence in Education Assessment and Evaluation Blockchain in Education Capstone Projects and Project-Based Learning Computer-Based Learning and Courseware Technologies Computer-Supported Collaborative Learning Continuing Education and Lifelong Learning Curriculum Design Distance, Open and Flexible Education Educational Data Mining and Learning Analytics Educational Games and Simulations Educational Policy, Leadership and Administration Entrepreneurship Programs Ethical, Legal and Social Justice Issues (e.g., Access, Equity) Gender and Diversity Generic Skills (e.g., Communications, Teamwork) Human–Machine Collaborative Learning Industry Linkages and Partnerships Instructional and Learning Design Intelligent Tutoring Systems Introductory Engineering and Computing Courses Just-in-Time Learning and Job Performance Support K–12 Initiatives and Partnerships Laboratory Experiences (On-Campus and Remote) Learning Management Systems Learning Technology Standards and Standardization Marketing and Outreach for Engineering and Computing Programs Massive Open Online Courses (MOOCs) Micro-credentialing and Badges Online/E-Learning and Blended Learning Open Educational Resources (OER) Personal Data and Security in Education Research Training (Undergraduate and Postgraduate) Robotics in Education Service Learning and Experiential Learning STE(A)M education in K-12 or higher education Technology Infrastructure for Supporting Next-Generation Learning (e.g., 5G, Cloud Computing, Internet of Things) Virtual, Augmented and Mixed Reality Learning Environments Wearable, Mobile and Ubiquitous Learning Work-Based and Work-Integrated Learning
Last updated by Dou Sun in 2021-07-03
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Full Name | Impact Factor | Publisher |
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Requirements Engineering | 2.273 | Springer |
Journal of Machine Learning Research | Microtome Publishing | |
Interactive Learning Environments | 1.929 | Taylor & Francis |
Development Engineering | Elsevier | |
Journal of Location Based Services | Taylor & Francis | |
Presence: Teleoperators and Virtual Environments | 0.789 | MIT Press |
Cogent Engineering | Cogent OA | |
Mathematics and Computers in Simulation | 2.463 | Elsevier |
IEEE Robotics and Automation Letters | IEEE | |
Microelectronics Journal | 1.605 | Elsevier |
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