Conference Information
SETECEC 2026: International Conference on Software and Emerging Technologies for Education, Culture, Entertaiment, and Commerce
https://www.alaipo.com/setecec-2026/conference_SETECEC_2026_info.htmlSubmission Date: |
2026-04-20 |
Notification Date: |
|
Conference Date: |
2026-05-20 |
Location: |
London, UK |
Years: |
14 |
Viewed: 22789 Tracked: 6 Attend: 4
Call For Papers
The 14th International Conference on “Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce" (SETECEC 2026) is a scientific meeting for discussing the latest advances in the emerging areas of computer sciences and new technologies for education, cultural and natural heritage, virtual entertaiment and digital commerce, for example.
All contributions –papers, posters, workshops, demos, doctoral consortium, research-in-progress, parallel sessions, and so on, should be of high quality, originality, and significance. In the current international conference it is demonstrated how with a correct integration among professionals of formal, factual and natural sciences interesting research lines in the following subjects: Artificial Agents in Extended Reality, Computer Art and Creativity, Cyber-culture, Distance Learning, Educational Methodologies, Extended Reality, Gamification, Graphical User Interfaces, HCI, ICT, Intelligence Artificial, Interactive Design, Mobile Computing, Multimedia, Network Security, Machine Learning, Motion Graphics, Quality Evaluation of High Education, Social and Human Factors, Ubiquitous Computing, Users and Adaptive Interfaces, UX, Videogame Technologies, Visual Effects and Computer Graphics; and other computational areas are solicited on, but not limited to (alphabetical order):
3D Visualization
Brain-Computer Interfaces
Business Intelligence Technology
Children-Computer Interaction
Cloud Computing
Collaborative Technologies
Communicability
Computational Archaeology
Computer Animation
Computer Games Design
Creative Open Software
Cross-Cultural Design
Cultural and Natural Heritage
Cyber-bullying
Education and Virtual Agents
Emerging Technologies
Ergonomics
Games Design
Gardunia Factor in Education
Holographic Three-dimensional Telepresence
Intelligent Systems
Marketing and Commerce Online
Metaverse
Mixed / Virtual / Augmented Reality
New Directions in Social Networks
New Mass Media
Scientific Visualization
Software Engineering
Hence topics from the whole range of education, cultural / natural heritage and new technologies, human-computer interaction, extended reality, software, design, interactive systems, and so on, are welcomed. Last year’s symposia, workshops, conferences, etc., organized by ALAIPO and AInCI, for instance, included contributions on the topics (see above the alphabetical order). An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views. Besides, we are working with zero Gardunia Factor.
Last updated by Dou Sun in 2025-09-16
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| Full Name | Impact Factor | Publisher |
|---|---|---|
| Journal of Information Technology Education: Research | Informing Science Institute | |
| International Journal of Software Engineering and Knowledge Engineering | World Scientific | |
| IEEE Transactions on Emerging Topics in Computational Intelligence | 5.300 | IEEE |
| ACM Journal on Emerging Technologies in Computing Systems | 2.100 | ACM |
| Frontiers of Information Technology & Electronic Engineering | 2.700 | Springer |
| Journal of Software Maintenance and Evolution: Research and Practice | 1.700 | John Wiley & Sons, Ltd. |
| International journal of Software Engineering & Applications | AIRCC | |
| Software Testing Verification and Reliability | 1.500 | Wiley-Blackwell |
| Software Testing, Verification and Reliability | 1.500 | John Wiley & Sons, Ltd |
| Interactive Technology and Smart Education | Emerald |