Conference Information
CGAG 2015: International Conference on Computer Graphics, Animation and Game
Submission Date:
Notification Date:
Conference Date:
Jeju Island, Korea
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Call For Papers
Our Conference provides a chance for academic and industry professionals to
discuss recent progress in the area of Computer Graphics, Animation and Game.

The main topics include but will not be limited to: (Excellent surveying works in these areas are welcome, too.)
3D Physiological Humans
3D Telepresence
Acquisition and Reconstruction of Animation Data
Advanced User Interfaces
Aesthetic approaches to game design and development
AI Tools
Animation Algorithms and Techniques
Animation Analysis and Structuring
Animation and Simulation of Natural Environments
Animation Compression and Transmission
Animation from Motion Capture
Animation Languages
Animation of Particle Systems
Animation Retargeting
Animation Systems
Anthropometric Virtual Human Models
Artificial Inteligence based Animation
Artificial Life
Audio/Sound Rendering
Augmented Reality and Virtual Reality
Augmented, Mixed and Virtual Environments
Autonomous Actors
Behavioral Animation
Behavioural Animation
Character Animation
Collaborative Augmented, Mixed and Virtual Environments
Collision Detection
Computer Games and Psychology
Crowd Simulation
Cultural Heritage
Distributed Augmented, Mixed and Virtual Reality
E-Learning Applications and Computer Graphics
Emotion and Personality
Emotional and Social Interaction with Virtual Agents
Evaluation of Human Performance and Usability in Virtual Environments
Facial Animation
Fundamental Methods and Algorithms
Game Security
Games Design
Games for Education and Training
Games Simulations
Geometric Computing
Gesture Generation
Graphical Interfaces
Graphics & Visualisation
Graphics in Computer Games
Hardware Technologies for Augmented, Mixed and Virtual Environments
High-Performance Computing and Parallel Rendering
Human Figure Animation
Image-based Animation
Image-based Modeling
Image-based Rendering
Integration and Interoperation Between 3D Documents and Web
Multimedia Technologies, including the Semantic Web
Intelligent agents and Gamebots
Interaction for Virtual Humans
Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
Interactive Robots and Toys
Interactive Simulations in Entertainments
Inter-Agent Communication
Knowledge-based Animation
Level of Details
Lighting and Appearance
Mobile and Multiuser Games
Mobile Interfaces
Model Validation
Modeling and Algorithms
Modeling and Simulation for Education and Training
Modeling of Natural Scenes and Phenomena
Motion Capture and Retargeting
Motion Control
Motion Synthesis
Multi-Resolution and Multi-Scale Models
Multi-resolution Modeling
Non-Desktop Interfaces
Non-photorealistic Rendering, Painting-like Rendering, Drawing
Path Planning
Physics-based Animation
Physics-based Modeling
Plausible Motion Simulation
Point-based Rendering
Real-time Graphics
Real-time Rendering
Real-time Visual Simulation
Reflection and Illumination Models
Rendering Algorithms
Rendering Hardware
Retargeting of Motion Capture Data
Scene and Object Modeling
Semantic Representation of Motion and Animation
Semantics and Ontologies for Virtual Humans/Environments
Serious Games
Shadows, Translucency and Visibility
Sketch-based Interfaces
Sketch-based Modelling
Social Agents and Avatars
Social and Conversational Agents
Social Behavior
Social/humanities aspects of games
Solid and Heterogeneous Modeling
Sound Design and Music Systems for computer games
Special Effects
Surface Modeling
Systems and Software Architectures for Rendering
Texture Models, Analysis, and Synthesis
Tools and systems for Games and Virtual Reality
Virtual Humans and Artificial Life
Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)
Virtual Tours
Vision-based Techniques
Volume Rendering
Last updated by Dou Sun in 2015-04-18
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