Journal Information
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM)
http://tomm.acm.org/
Publisher:
ACM
ISSN:
1551-6857
Viewed:
298
Tracked:
0

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Call For Papers
Scope

The ACM Transactions on Multimedia Computing, Communications, and Applications is the flagship publication of the ACM Special Interest Group in Multimedia (SIGMM). It is soliciting paper submissions on all aspects of multimedia. Papers on single media (for instance, audio, video, animation) and their processing are also welcome.

TOMM is a peer-reviewed, archival journal, available in both print form and digital form. The Journal is published quarterly; with roughly 7 23-page articles in each issue. In addition, all Special Issues are published online-only to ensure a timely publication. The transactions consists primarily of research papers. This is an archival journal and it is intended that the papers will have lasting importance and value over time. In general, papers whose primary focus is on particular multimedia products or the current state of the industry will not be included.

Topics

The journal covers publications in the three general subfields of multimedia computing, communications, and applications, each consisting of various areas of research. Note that this is not an exclusive list: other topics in these fields (computing, communications, applications) are also accepted.

    Multimedia computing (research on systems support)
        Multimedia data abstractions
        Media coding, adaption and processing
        Multimodal human-centered computing
        Media content security and rights management
        Mobile multimedia
        Multimedia Quality of Experience
    Multimedia communications (research on computer networks support)
        Real-time protocols
        Resource-adaptive systems
        Multicast and group communication
        Wireless multimedia
        Multimedia streaming (via P2P etc.)
        Cloud-based multimedia
    Multimedia applications (research on tools and applications)
        Distributed collaboration, including video conferencing
        Immersive environments, telepresence and 3D worlds
        Conten authoring, search, retrieval and recommender systems
        Multimedia-based teaching and learning
        Multimedia content analysis
        Multimodal affective computing
        New integrated media (virtual reality, haptics, holography, eSmell, eTaste etc.)
        Social media
        Metrics and methods to evaluate Quality of Experience
        multimodal affective computing
Last updated by Dou Sun in 2016-05-06
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