Conference Information
CIG 2015 : IEEE Conference on Computational Intelligence and Games
http://cig2015.nctu.edu.tw/
Submission Date:
2015-04-02
Notification Date:
2015-06-02
Conference Date:
2015-08-31
Location:
Tainan, Taiwan
CORE: c   QUALIS: b1   Viewed: 4502   Tracked: 1   Attend: 0

Conference Location
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Call For Papers
Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The Computational Intelligence and Games (CIG) conference series brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The annual IEEE Conference on Computational Intelligence and Games (IEEE CIG) is one of the premier international conferences in the field of computational intelligence and games. The topics of interest include, but are not limited to:

    Learning in games                                                                             
    Neural-based approaches for games
    CI for player affective modeling
    CI based digital design assistants
    Techniques for games
    CI/AI-based game design
    Comparative studies
    Non-deterministic games
    Console and video games
    Procedural content generation
    Player satisfaction and experience in games
    Theoretical or empirical analysis of CI techniques for game
    Imperfect information and non-deterministic games
    Comparative studies and game-based benchmarking
    Evolutionary game
    Strategy game
    Co-evolution in games
    Fuzzy-based approaches for games
    Intelligent interactive narrative
    CI for non-player characters in games
    Player/opponent modeling in games
    Multi-agent and multi-strategy learning
    Applications of game theory
    Character development and narrative
    Evasion (predator/prey) games
    Realistic games for simulation or training
    Automatic creation of modules or game levels
    Board game and card games
    General game playing
    Serious games
    Augmented-reality games
    Games for mobile platforms

In addition to regular oral and poster presentations, the conference will include a full program of special sessions, tutorials, workshops, and panel sessions together with keynote talks from several well-known leaders in the field. Submissions for oral and poster presentation are invited from researchers, practitioners, and students worldwide. Proposals for special sessions should be submitted by February 15, 2015. Each proposal should give a half page description of the session topic and names of three to six contributors plus their paper titles. Papers submitted to special sessions will go through the normal reviewing process. Proposals for tutorials/panels should be also submitted by February 15, 2015, giving a one-page outline of the tutorial and any pre-requisites for the intended audience. Full details of the submission process are on the conference website.
Last updated by Dou Sun in 2015-03-01
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