Conference Information
GEM 2022: IEEE Games, Entertainment, & Media
https://gem2022.ieee-gem.space/
Submission Date:
2022-08-10
Notification Date:
2022-09-21
Conference Date:
2022-11-27
Location:
Bridgetown, Barbados
Viewed: 16596   Tracked: 0   Attend: 0

Call For Papers
The IEEE CTSoc International Conference on Games, Entertainment & Media (GEM) is for researchers and practitioners in all forms of games, entertainment, and media. GEM encompasses all aspects of interactive digital media including digital games, game design, new enabling technologies, interactive entertainment, advanced consumer technology systems, immersive experiences, robotics, novel sensing technologies such as motion capture, haptics, emerging media, and arts technologies. Our goal is also to consider the social, political, cultural, and philosophical impacts of applying these technologies for the betterment of humanity. GEM is for researchers and practitioners that seek to integrate technology with art, media and entertainment. Participants are in HCI, Digital Arts, Creative Arts, Humanities, Journalism, Robotics, Cybernetics, Cyberpsychology, AI, VFX and other disciplines. They are united in their interest and enthusiasm for exploring GEM’s areas of interest and the significant uses and impacts these technologies have on our lives. The conference will provide networking opportunities for participants to share research, ideas, designs, advancements and experiences on the state-of-the-art and future direction of consumer technologies related to GEM. GEM 2022 will feature a comprehensive high-quality technical & experiential program dealing with a mix of traditional and contemporary hot topics in paper presentations (lecture and interactive style - as preferred by the presenter), tutorials, workshops, mixed panels and high-profile keynotes.

Publication in the Conference Proceedings and IEEE Xplore® requires authors to register under the “Full” registration category ONLY.  Authors with multiple papers may be allowed to register with a reduced additional paper fee if the same author is presenting all papers (maximum of 3 papers).  A select few authors with the highest reviews may be invited to submit enhanced journal-quality papers to special issues of the peer-reviewed journals:  IEEE Transactions on Consumer Electronics, IEEE Transactions on Games and IEEE Consumer Electronics Magazine.

Areas of Interest

Below are the areas of interest for the conference. Other areas related to GEM will be considered. Go to the For Authors page for submission details

Games

    Serious and Applied Games for Health and Wellness
    Serious Games for Education
    Industry Applications for Serious Gaming
    Ethics & Privacy in Games
    Game design, development and UX standards
    Game technologies
    Machine Learning & AI in Games
    DEIA in Games
    Sensing Technologies for Games in Pedagogy and Research
    Art games and technology

Entertainment 

    Immersive Visualizations and sounds 
    VFX & Pipeline design
    Deep fakes and Entertainment
    Ethics & Privacy in Interactive Entertainment
    Interfaces for VR/AR and Immersive Environments
    Wearables and Tactile Interfaces
    Social robots and entertainment
    New Performance Practices
    AI in show control and automation
    Virtual cinematography
    Documentary technologies

Media

    AI, Big Data and IoT in media consumption and dissemination
    Dis- and mis-information detection and mitigation
    Offensive, racist and violent language detection
    Deep Fakes and media
    High Dynamic Range theories, technologies and challenges
    Art design and digital media technologies
    New media technologies in  health, humanities and education
    Psychosocial impact of new media technologies
Last updated by Dou Sun in 2022-05-15
Related Conferences
CCFCOREQUALISShortFull NameSubmissionNotificationConference
WINSYSInternational Conference on Wireless Networks and Mobile Systems2020-03-062020-04-152020-07-08
cICECInternational Conference on Entertainment Computing2018-05-212018-06-052018-09-17
cb2CSEE&TInternational Conference on Software Engineering Education and Training2023-03-082023-05-012023-08-07
ITS'''International Conference on Internet Technologies & Society2021-10-042021-10-252021-12-15
ICCBDCInternational Conference on Cloud and Big Data Computing2024-05-102024-05-302024-08-15
GreenTechIEEE Green Technologies Conference2017-11-152017-12-252018-04-04
ISCSSEInternational Symposium on Computer Science and Sports Engineering2018-06-05 2018-06-08
SEA''International Conference on Software Engineering and Applications2023-03-042023-03-112023-03-18
CFIMAInternational Conference on Frontiers of Intelligent Manufacturing and Automation2022-05-152022-05-152022-06-10
ICICT'International Conference on Inventive Computation Technologies2021-01-04 2021-01-20
Related Journals
CCFFull NameImpact FactorPublisherISSN
Advances in Optical TechnologiesHindawi1687-6393
Swarm Intelligence2.143Springer1935-3812
Technology and Health Care0.787IOS Press0928-7329
Computational Science and Engineering SoftwareRational Publication0000-0000
aACM Transactions on Software Engineering and Methodology2.057ACM1049-331x
Journal of Information Science Theory and PracticeKISTI2287-9099
Environmental Modelling & Software5.288Elsevier1364-8152
cArtificial Intelligence in Medicine5.326Elsevier0933-3657
Data Science JournalICSU1683-1470
Journal of Cloud Computing Springer2192-113X
Recommendation